Empathize
Empathize
Students will launch the "Teach Me Something!" project by identifying a real audience need, conducting brief firsthand interviews with peers as representative users, and creating an evidence-based empathy map that captures authentic questions, interests, and learning preferences to guide their future research and presentation design.
Define
Define
Students will synthesize insights from real user interviews into a focused, evidence-based "How Might We" problem statement that defines what they need to teach, why it matters to a specific audience, and how their research supports that direction.
Ideate
Ideate
Students will generate a wide range of user-centered presentation concepts based on their defined audience needs, then select and sketch their strongest ideas using evidence from user research to justify decisions.
Prototype
Prototype
Students will build and refine a testable version of their “Teach Me Something!” multimedia presentation by creating a low-fidelity slide prototype, gathering structured peer user feedback, and revising based on documented evidence before moving to a higher-quality draft for exhibition.
Test/Present
Test/Present
Students will validate their refined multimedia passion presentations with authentic users and present their full design journey—user research, problem definition, ideation, prototype iterations, and evidence-based revisions—to wellness classes and invited staff using a formal presentation rubric.
Empathize
🎤 Passion Showcase & Audience Interviews
Launch
45m
Define
🧩 Insight Clustering & Audience Patterns
Knowledge/Skill Building
15m
🎯 How Might We Teaching Question
Deliverable
30m
Ideate
💡 User-Driven Presentation Brainstorm & Concept Sketches
Deliverable
45m
Prototype
🛠️ Slide Deck Prototype & Feedback Log
Deliverable
45m
Test/Present
🎤 Teach Me Something! Wellness Exhibition
Assessment
45m