Empathize
Empathize
Students will launch the Fanous lantern design challenge by engaging with real stories about Arab heritage celebrations, conducting firsthand interviews with community members, and creating an evidence-based empathy map that captures authentic user needs related to the symbolism of light.
Day 1
Define
Define
Students will synthesize their fanous interview research into patterns, define a clear user-centered problem statement grounded in evidence, and craft a focused How Might We question that will guide lantern ideation in the next phase.
Day 2
Ideate
Ideate
Students will generate a wide range of culturally grounded lantern concepts inspired by user interviews and their How Might We statements, then narrow to the strongest ideas using user-need criteria before creating detailed concept sketches that will guide prototyping.
Day 3
Prototype
Prototype
Students will build and test low- and medium-fidelity fanous lantern prototypes grounded in their user interviews, document feedback from real users, and revise their designs based on evidence before constructing a stronger version for exhibition.
Day 4
Test/Present
Test/Present
Students will conduct a final validation test of their paper lantern installations with new users, refine their docent narratives based on feedback, and present their full design journeyโfrom interviews to iterationsโduring a Lantern Festival Evening for families and community members.
Day 5
Empathize
Days 1–1
Day 1
๐ Heritage History Walk & User Stories
Launch
20m
๐ค Interview Protocol for Fanous Stories
Knowledge/Skill Building
15m
๐ฃ๏ธ Live Community Interviews
Community Experience
10m
Define
Days 2–2
Day 2
๐ง From Quotes to Insights
Knowledge/Skill Building
15m
๐๏ธ Affinity Map of Lantern Stories
Project Work
15m
โ๏ธ Fanous How Might We Draft
Deliverable
10m
๐ Evidence Check Peer Critique
Assessment
5m
Ideate
Days 3–3
Day 3
๐ก 20 Fanous Ideas Sprint
Deliverable
15m
๐จ Crazy-8 Fanous Sketches
Knowledge/Skill Building
10m
๐๏ธ Annotated Lantern Storyboards
Deliverable
10m
๐ User-Need Decision Matrix
Knowledge/Skill Building
10m
Prototype
Days 4–4
Day 4
๐ ๏ธ Rapid Fanous V1 Build
Deliverable
15m
๐ฌ Peer Feedback Circle on Symbolism
Knowledge/Skill Building
15m
๐ User Test & Observation Notes
Deliverable
10m
๐ Fanous V2 Revision Plan & Build
Deliverable
5m
Test/Present
Days 5–5
Day 5
๐ New User Lantern Walkthrough
Project Work
15m
๐ ๏ธ Final Lantern Revisions
Project Work
10m
๐ฃ๏ธ Docent Script & Story Arc
Knowledge/Skill Building
10m
๐ฎ Lantern Festival Evening Presentation
Assessment
10m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
๐ Heritage History Walk & User Stories
๐ค Interview Protocol for Fanous Stories
๐ฃ๏ธ Live Community Interviews
29
Day 2
Define
๐ง From Quotes to Insights
๐๏ธ Affinity Map of Lantern Stories
โ๏ธ Fanous How Might We Draft
๐ Evidence Check Peer Critique
30
Day 3
Ideate
๐ก 20 Fanous Ideas Sprint
๐จ Crazy-8 Fanous Sketches
๐๏ธ Annotated Lantern Storyboards
๐ User-Need Decision Matrix
1
Day 4
Prototype
๐ ๏ธ Rapid Fanous V1 Build
๐ฌ Peer Feedback Circle on Symbolism
๐ User Test & Observation Notes
๐ Fanous V2 Revision Plan & Build
2
Day 5
Test/Present
๐ New User Lantern Walkthrough
๐ ๏ธ Final Lantern Revisions
๐ฃ๏ธ Docent Script & Story Arc
๐ฎ Lantern Festival Evening Presentation