Empathize
Empathize
Students will launch the Carbon Cycle Carnival project by engaging with real users to uncover misconceptions and needs related to the carbon dioxide and oxygen cycle. Through structured interviews and empathy mapping, they will gather direct evidence that will ground their problem definition and prototype design in later phases.
Day 1
Define
Define
Students will synthesize their user interview findings into a focused, evidence-based problem definition that guides the design of their carbon dioxide and oxygen cycle models and greenhouse exhibits.
Day 2
Ideate
Ideate
Students will generate a wide range of user-centered solutions to help younger learners understand the carbon dioxide and oxygen cycle, then narrow their ideas using clear criteria grounded in real user needs. By the end of the phase, teams will produce annotated concept sketches and a documented rationale connecting their selected ideas directly to user evidence from interviews.
Day 3
Prototype
Prototype
Students will rapidly prototype and refine their carbon dioxide and oxygen cycle solutions by building low- and higher-fidelity models, testing them with real users, and documenting feedback-driven revisions in preparation for the Carbon Cycle Carnival.
Day 4
Test/Present
Test/Present
Students will conduct a final validation of their refined greenhouse and rotating paper plate prototypes with a new user, document feedback-driven improvements, and present their full design journey at the Carbon Cycle Carnival to an authentic audience, clearly tracing decisions back to user evidence and essential questions.
Day 5
Empathize
Days 1–1
Day 1
π Cycle Quest Kickoff
Launch
10m
π€ Interviewing for Empathy
Knowledge/Skill Building
15m
π£οΈ Real User Interviews
Community Experience
10m
π§ Carbon Cycle Empathy Map
Deliverable
10m
Define
Days 2–2
Day 2
π§ From Interviews to Insights
Knowledge/Skill Building
15m
ποΈ Affinity Map of Gas Cycle Confusions
Project Work
20m
π HMW Design Brief Draft
Deliverable
10m
Ideate
Days 3–3
Day 3
π§ 15-Idea Greenhouse Brainstorm
Deliverable
15m
βοΈ Crazy-8 Carbon Sketches
Deliverable
10m
π User-Need Decision Matrix
Knowledge/Skill Building
10m
πΊοΈ Gas Journey Storyboard
Deliverable
10m
Prototype
Days 4–4
Day 4
π οΈ Rapid Paper Plate Prototype Build
Deliverable
20m
π§ͺ User Testing Protocol & Role-Play
Knowledge/Skill Building
10m
π Peer User Testing Rotation
Deliverable
15m
Test/Present
Days 5–5
Day 5
π§ͺ New User Greenhouse Test
Project Work
15m
π§ Final Feedback Revisions
Project Work
10m
π£οΈ Design Story Rehearsal
Knowledge/Skill Building
10m
πͺ Carbon Cycle Carnival Presentation
Assessment
10m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
π Cycle Quest Kickoff
π€ Interviewing for Empathy
π£οΈ Real User Interviews
π§ Carbon Cycle Empathy Map
29
Day 2
Define
π§ From Interviews to Insights
ποΈ Affinity Map of Gas Cycle Confusions
π HMW Design Brief Draft
30
Day 3
Ideate
π§ 15-Idea Greenhouse Brainstorm
βοΈ Crazy-8 Carbon Sketches
π User-Need Decision Matrix
πΊοΈ Gas Journey Storyboard
1
Day 4
Prototype
π οΈ Rapid Paper Plate Prototype Build
π§ͺ User Testing Protocol & Role-Play
π Peer User Testing Rotation
2
Day 5
Test/Present
π§ͺ New User Greenhouse Test
π§ Final Feedback Revisions
π£οΈ Design Story Rehearsal
πͺ Carbon Cycle Carnival Presentation