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All grades  Project 4 weeks

Food Deserts and Swamps: Solutions for Food Access!

Ileana B
Mar 24, 2026
Updated Jun 17, 2026
Critical Thinking & Problem Solving
Collaboration
Self Directed Learning
Effective Communication
Content Expertise
1-pager

Purpose

This PBL aims to deepen students' understanding of food deserts and their impact on minority communities' health by engaging them in real-world research and collaborative problem-solving. Students will explore innovative solutions, including policy-driven approaches and partnerships with community organizations, to improve access to healthy food. The experience will foster development in critical thinking, communication, collaboration, and self-directed learning, empowering students to make meaningful contributions to their community while gaining content expertise in nutrition and food security.

Learning goals

In this project, students will develop a deep understanding of food deserts and their impact on minority communities, equipped with the skills to design innovative solutions for improved food access. They'll sharpen critical thinking and problem-solving skills by investigating the interplay of socio-economic factors and health outcomes, while enhancing collaboration as they co-design impactful projects with peers and community partners. Through self-directed learning, students will leverage feedback, conduct research, and iterate on their ideas, further honing effective communication skills to articulate their findings and proposals. Content expertise will be built around nutritional science, community advocacy, and sustainable food systems, ensuring students can meaningfully engage and create work that positively impacts their community.

Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.

Products

Throughout the project, students will create comprehensive digital media pieces such as infographics, videos, or surveys to communicate their research findings and proposed solutions for food deserts. Each student group will also develop a detailed trifold presentation that visually articulates their innovative interventions for improving access to healthy foods in marginalized communities. These products will be showcased at the 'T&P Art and Science Expo" interactive showcase, allowing students to present their work to peers, parents, school community members, and experts in the field.

Launch

Kick off the project with a compelling "Tell the Story" activity that features food deserts and food swamps across the Bronx, and allow students to have the opportunity to compare and contrast this data with other boroughs of NYC and states across the U.S. Students will observe firsthand the challenges faced by minority communities. Follow this with a structured brainstorming session where students address initial impressions and questions about potential solutions, setting the stage for inquiry-driven exploration throughout the project. Encourage students to formulate their own initial hypotheses based on their observations that they can revisit and refine over the course of their research.

Exhibition

Host an interactive expo titled "T&P Art and Science Expo" where students showcase their projects in engaging booths that feature models of their PBL. Students will speak to their presentations that visually communicate their research findings and proposed interventions to improve food access in minority communities. Develop collaborative activities for attendees, such as planting seeds or sampling healthy recipes, that deepen the understanding of food security initiatives. Invite local community members, government representatives, and nonprofits to participate and provide feedback on students' designs, fostering meaningful dialogue and potential real-world application of ideas.

Plan
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Empathize Define Ideate Prototype Test/Present
Empathize
Students will launch the Food for All project by engaging with real stories and community voices about food deserts in the Bronx, develop interview and observation skills, conduct direct user research with at least two community members, and create structured empathy maps grounded in direct quotes to inform later problem definition.
Days 1 - 3
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Define
Students will synthesize interview evidence, scientific content, and local food access data to define a focused, evidence-based problem statement that names a specific Bronx user, clarifies root causes, and frames an actionable "How Might We" question to guide ideation.
Days 4 - 6
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Ideate
Students will generate a wide range of innovative, user-centered solutions to address food insecurity in the Bronx, using structured ideation strategies before selecting and sketching the most promising concepts grounded in real interview and data evidence.
Days 7 - 10
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Prototype
Students will build, test, and refine low- to higher-fidelity prototypes of their food access solutions, using structured user feedback and documented iteration logs to strengthen alignment between community needs, nutritional science, and policy considerations.
Days 11 - 15
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Test/Present
Students will validate their refined food access interventions with new users, strengthen evidence-based communication, and present their design journey to Bronx stakeholders at the Science Expo.
Days 16 - 20
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Empathize Days 1–3
Day 1
Day 2
Day 3
Define Days 4–6
Day 4
Day 5
Day 6
Ideate Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20

March 2026

Mon
Tue
Wed
Thu
Fri
25 Day 1
Empathize
26 Day 2
27 Day 3

April 2026

Mon
Tue
Wed
Thu
Fri
30 Day 4
Define
31 Day 5
1 Day 6
2 Day 7
Ideate
3 Day 8
6 Day 9
7 Day 10
8 Day 11
Prototype
9 Day 12
10 Day 13
13 Day 14
14 Day 15
15 Day 16
Test/Present
16 Day 17
17 Day 18
20 Day 19
21 Day 20
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