Kindergarten Grade
Project
2 weeks
1-pager
Learning Journey
Empathize
Empathize
Students will begin the design journey by meeting real garden partners, exploring why butterflies matter, and observing spaces where butterflies could thrive. They will gather empathy data through story, discussion, movement, and outdoor observation to understand both butterfly needs and human stakeholder goals before defining their design challenge.
Day 1
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Define
Define
Students will synthesize what they learned from the launch scavenger hunt and early butterfly exploration to define a clear design goal for their Butterfly Life Cycle Mobile Exhibit. They will identify what kindergarten visitors need to understand about butterfly transformation and pollination, co-create a simple problem statement, and demonstrate core content knowledge through an interactive quiz game checkpoint.
Day 2
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Ideate
Ideate
Students will generate and refine ideas for their Butterfly Life Cycle Mobile Exhibit and garden experience by brainstorming, sketching, and selecting designs that best help real visitors understand butterfly transformation and pollination.
Day 3
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Prototype
Prototype
Students will build and refine a testable butterfly life cycle mobile exhibit and pollination model for real users, gather peer and gardening club feedback, and revise their designs to clearly teach how caterpillars transform and how butterflies help plants grow.
Days 4 - 5
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Test/Present
Test/Present
Students will present their butterfly lifecycle mobile exhibits and garden learning to an authentic audience, lead an interactive quiz game, and demonstrate their understanding of transformation and pollination through observation-based assessment.
Day 6
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Plan
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