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12th Grade  Project 3 weeks

Borderland Bonanza: Game of Geography & Economy!

Jennifer J
Critical Thinking & Problem Solving
Collaboration
1-pager

Purpose

In this project, students will collaboratively design a board game that explores and teaches about the complex interplay of geography, history, economic principles, and recent events in the Tijuana-San Diego region. By designing innovative game elements, they will critically analyze and represent issues such as cross-cultural communication, migration, and trade impacts on the area's economic and social dynamics. This hands-on approach actively engages students in addressing real-world challenges, culminating in an exhibition where they will present and play their game with family and friends, fostering community dialogue and understanding.

Learning goals

Students will collaboratively design and create a board game that integrates aspects of history, geography, and economics related to the Tijuana-San Diego region, emphasizing current events and basic economic principles. Through this hands-on project, students will enhance critical thinking by exploring the impact of cross-border dynamics on social and economic factors such as trade, migration, and tourism. The project will culminate in an exhibition where students refine their communication and relational skills by engaging peers, family, and community members in playing their board game.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.

Products

Students will collaboratively design and develop a comprehensive board game that showcases the complex socio-economic landscape of the Tijuana-San Diego region. Along the way, each group will create a detailed map and scenario cards reflecting significant historical events, cultural interactions, and economic exchanges such as trade and tourism. The final product, demonstrated at a community exhibition, will serve as an interactive educational tool that engages players in understanding the unique dynamics that define this border area.

Launch

Begin the project with an immersive border region experience, such as a virtual tour or documentary screening, highlighting key historical and current events unique to the Tijuana-San Diego area. This will set the stage for discussions around the essential questions, sparking students' curiosity and encouraging them to start thinking about the multifaceted nature of cross-border dynamics. Following the experience, organize a guided brainstorming session where students identify key elements they find intriguing, which will inform the design of their board game, ensuring relevance and engagement from the outset.

Exhibition

Students will host a community game night where they showcase their board games in an interactive exhibition open to family, friends, and local community members. Attendees will have the opportunity to play the board games, gaining insights into the history, current events, and economic concepts tied to the Tijuana-San Diego region. Students will facilitate the event, highlighting the game's design process and its educational significance while fostering cross-cultural dialogue among participants.
Learning Journey
Empathize Define Ideate Prototype Test/Present
Empathize
Students will conduct interviews and surveys with individuals and organizations from both Tijuana and San Diego to gather insights into economic and social dynamics, understanding diverse perspectives on the impact of recent events and cross-cultural relationships.
Days 1 - 2
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize their research on economic and social impacts of recent events in the Tijuana-San Diego region into a clear problem statement, prioritizing collaboration to integrate diverse perspectives and actively refining their focus as a project foundation.
Days 3 - 4
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will brainstorm and sketch diverse board game concepts that integrate emerging themes from recent events and economic ideas of the Tijuana-San Diego region, then collaborate in groups to refine these ideas while considering cross-cultural interaction and regional impact.
Days 5 - 6
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will collaboratively build and refine prototype board games that incorporate the cultural, economic, and geographic elements of the Tijuana-San Diego region, test them within their groups, and iteratively enhance their designs based on peer feedback and their initial observations.
Days 7 - 9
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will conduct a game-testing session with peers, gather feedback, refine the game based on insights, and host an exhibition to present and demonstrate their board game to family, friends, and community members, facilitating discussions on the impact of the Tijuana-San Diego region’s dynamics.
Days 10 - 12
No activities have been added to this phase yet.

Edit Phase

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Plan

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Your Learning Journey has phases but no activities. Go to the Learning Journey tab to add activities to your phases.

Empathize Days 1–2
Day 1
Day 2
Define Days 3–4
Day 3
Day 4
Ideate Days 5–6
Day 5
Day 6
Prototype Days 7–9
Day 7
Day 8
Day 9
Test/Present Days 10–12
Day 10
Day 11
Day 12

April 2026

Mon
Tue
Wed
Thu
Fri
6 Day 1
Empathize
7 Day 2
8 Day 3
Define
9 Day 4
13 Day 5
Ideate
14 Day 6
15 Day 7
Prototype
16 Day 8
20 Day 9
21 Day 10
Test/Present
22 Day 11
23 Day 12
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