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7th Grade  Project 4 weeks

BioFit Bootcamp: Engineer Your Health

Gabrielle L
116.27.b.8.B
116.27.b.8.C
116.27.b.9.A
116.27.b.9.B
116.27.b.8.A
+ 5 more
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Purpose

The purpose of this learning experience is to engage students in the exploration of fitness technology as it relates to personal and community health improvements. Through hands-on activities, students will co-design wearable fitness trackers, investigating how technological innovation can enhance wellness. Collaborating with peers and community partners, students will dive into critical thinking about biomedical tools while developing skills that impact their lifelong physical and emotional health.

Learning goals

Students in this learning experience will explore the intersection of civil engineering and fitness technology, leveraging their knowledge to build wearable fitness trackers. They will analyze the FITT principle, developing a collaborative physical fitness plan that monitors personal fitness goals and integrates biomedical engineering concepts. Through this project, students will strengthen their competencies in collaboration, effective communication, critical thinking, and problem-solving. They will engage with community partners to deepen their understanding of technology's role in enhancing wellness and reflect on their personal growth and academic mindset through project exhibitions and presentations.
Standards
  • [Texas] 116.27.b.8.B - apply basic frequency, intensity, time, and type (FITT) principle in a variety of aerobic and anaerobic activities; and
  • [Texas] 116.27.b.8.C - apply health-related and skill-related fitness components and explain how each component impacts personal fitness.
  • [Texas] 116.27.b.9.A - create a collaborative physical fitness plan to target areas for improvement in health-related fitness; and
  • [Texas] 116.27.b.9.B - monitor and evaluate personal fitness goals and make appropriate changes for improvement.
  • [Texas] 116.27.b.8.A - analyze the long-term benefits of moderate to vigorous physical activity on overall health and wellness;
Competencies
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will collaboratively design and construct wearable fitness trackers that utilize simple electronics to measure key exercise metrics like heart rate and step count. These trackers will showcase students' understanding of technology's role in enhancing personal fitness and wellness. The final prototype will be presented during the Wellness Wonder Walk, allowing students to demonstrate their engineering skills and creativity. Throughout the project, students will also participate in creating informative posters that explain their design process and the science behind biomedical tools.

Launch

Students will kick off the project with a dynamic 'Biomedical Innovation Bootcamp,' exploring interactive stations showcasing cutting-edge biomedical tools and technologies related to fitness and wellness. Each station provides hands-on activities, sparking excitement and curiosity while laying the foundation for students to engage deeply with the essential question of how technology impacts fitness and wellness. This immersive experience sets the stage for students to collaborate, think critically, and explore innovative approaches throughout their project journey.

Exhibition

Students will host a 'Wellness Wonder Walk' showcasing their biomedical engineering and fitness projects through interactive presentations and live demos. Visitors will explore classroom stations where students explain their design processes, demonstrate the functionality of their wearable fitness trackers, and reflect on their learning journey. This event enables students to engage with the community, receive feedback, and celebrate their collective accomplishments in advancing fitness and wellness technology.
Learning Journey
Empathize Define Ideate Draft Test Critique Notice & Reflect
Empathize
Students will engage with community partners and innovators in fitness technology to empathize with diverse wellness needs, crafting interview questions and conducting conversations that inspire their project vision.
Days 1 - 2
45 min over capacity (60 min available across 2 days)
Meet Fitness Users
Launch 60m
Exploring FITT Principles for Personal Goals
Knowledge/Skill Building 45m
No activities have been added to this phase yet.

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Define
Students will define their personal fitness goals and desired community impact by collaboratively establishing clear objectives and identifying the role of technology in achieving them, setting the stage for innovative biomedical solutions.
Day 3
Define Fitness Challenge
Deliverable
No activities have been added to this phase yet.

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Ideate
Students will brainstorm and share innovative solutions using fitness technology to improve community wellness, collaborating with peers and community partners to envision project possibilities aligned with empathy insights.
Day 4
Wearable Fitness Concepts
Deliverable
No activities have been added to this phase yet.

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Draft
Students will collaboratively draft project outlines and sketch deliverables, specifically designing their wearable fitness tracker ideas and mapping their Wellness Wonder Walk presentations, ensuring alignment with the essential question and community wellness goals.
Day 5
Iterate Wearable Prototype
Deliverable
No activities have been added to this phase yet.

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Test
Students will engage in hands-on testing of their wearable fitness trackers with real-time data collection, analyzing how effectively these devices measure fitness metrics and impact user engagement, and refining them based on insights gathered.
Day 6
Wearable Solution Showcase
Assessment 2m
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Critique
Students will participate in structured feedback sessions to refine their wearable fitness tracker designs, focusing on integrating insights from personal data collected during previous phases to enhance functionality and user experience.
Day 7
60 min over capacity (30 min available across 1 day)
Wearable Tracker Showcase
Assessment 90m
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Notice & Reflect
Students will engage in a gallery walk, sharing their final biomedical engineering projects and fitness trackers, while reflecting on their learning journey and predicting how their innovations can impact personal and community wellness, effectively synthesizing insights for future projects.
Day 8
15 min over capacity (30 min available across 1 day)
Gallery Walk Prep
Launch 45m
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Plan

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