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Essential Question
What question will guide the project and learning?
Community Partners
What organizations and individuals will collaborate and enhance the learning experience?
Reflection
What opportunities are there for us to reflect on our academic and socio-emotional development?
Assessment
In what ways can we demonstrate what we have learned and how we have grown?
Exhibition
How and who will we celebrate our learning with?
Project Launch
What shared experiences will engage us in the content, skills, and mindsets of the project?
Core Content
What will we need to learn and practice in order to engage in the project?
Critique and Revision
How will opportunities for feedback and refinement be embedded in the project?
Product
What will we make, build, or do that will have an impact on us or the world around us?
Next
What question will guide the project and learning?

(1) In what ways can the specific traits of plants be used in creating solutions for human challenges?
(2) How can analyzing the design and function of plant structures inspire us to develop tools for specific human needs?
(3) How do the shapes and functions of plant components influence their survival, and how can we apply these principles to address challenges in different environments?

    Design for Mastery Kit
    NEW
1st Grade  Project 4 weeks

Plantastic Designs: Nature's Problem Solvers

Rafael C
1-LS1-1
1-LS1-1
K-2-ETS1-2
1-LS3-1
K-2.AF.1.3
+ 5 more
1-pager

Purpose

The purpose of this project is to immerse students in the study of plant structures and functions while fostering innovative problem-solving skills. By exploring how plants and their components adapt for survival, students will draw inspiration from nature to design solutions addressing human challenges. This hands-on, collaborative project will develop students' critical thinking, creativity, and communication skills, encouraging them to connect scientific concepts with real-world applications in meaningful, impactful ways.

Learning goals

The learning goals for this project are for students to understand the role of plant structures in survival and how these can be applied to solve human challenges. Students will learn to critically analyze plant traits and use this knowledge to design innovative tools that address real-world problems. Additionally, learners will develop collaboration skills, showing how teamwork can enhance creativity in problem-solving while effectively communicating their ideas and reflections throughout the project.
Standards
  • [Next Generation Science Standards] 1-LS1-1 - Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
  • [California] 1-LS1-1 - Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
  • [Next Generation Science Standards] K-2-ETS1-2 - Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • [Next Generation Science Standards] 1-LS3-1 - Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.
  • [Next Generation Science Standards] K-2.AF.1.3 - Define a simple problem that can be solved through the development of a new or improved object or tool.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Throughout this learning experience, students will construct a range of plant-inspired tools, such as wind-resistant structural prototypes and protective shelters modeled after natural cocoon designs. By the end of the project, each student will have created a detailed 3D model of a chosen plant and a corresponding invention that mimics its traits to solve human challenges. These creations will be showcased in a final project event, allowing students to present their innovative designs and the scientific concepts behind them to peers, teachers, and community partners.

Launch

Kick off the unit with "Plant Detective Day," an engaging outdoor adventure where first graders explore school grounds equipped with magnifying glasses. Encourage them to become detectives searching for different plant parts and documenting what they find through drawings and simple notes. This immersive experience sets the groundwork for curious exploration and direct observation, sparking learners' interest in how plants grow and survive.

Exhibition

Gather students, families, and community members for a field trip to a local botanical garden or park, where students showcase their plant-inspired tool designs. Each student will present their final product alongside the specific plant traits that influenced their creation, highlighting how nature's adaptations offer innovative solutions to human problems. This outdoor exhibit invites visitors to interact with models and engage in Q&A sessions, fostering an enriching environment for sharing learning experiences and celebrating creative achievements.
Learning Journey
Empathize
Students will engage in a hands-on plant exploration activity, observing different plant traits and discussing how these traits can address human challenges, while collaborating with peers to share insights and form a foundational understanding of user needs.
Days 1 - 2
Milestone Activities
Plant Detective Day: Discover Plant Parts
Launch 40m

Students become Plant Detectives, exploring the school grounds with magnifying glasses to find plant parts (roots, stems, leaves, flowers, and fruits). They sketch what they observe and note how each part helps the plant survive, while discussing guiding questions about how plant traits can inspire human-made solutions.

1-LS1-1
Critical Thinking & Problem Solving
Collaboration
Plant Detective: Observe Plant Parts
Deliverable 45m

Students explore the school grounds with magnifiers to identify plant parts (roots, stems, leaves, flowers, and fruits) and record observations with simple drawings and labels. They begin discussing how each part helps the plant survive and how traits can be shared between parent plants and offspring.

1-LS1-1
Critical Thinking & Problem Solving
Plant Parts Sketching for Inventions
Deliverable 45m

Students observe and record plant parts (roots, stems, leaves, flowers, fruits) they find around the classroom or outdoor area, and begin sketching simple notes about how each part helps the plant survive. They begin preparing a Plant Traits Observation Sheet to scaffold future design work.

1-LS1-1
Critical Thinking & Problem Solving
Collaboration
Effective Communication
Sketching Plant Structures for Inventions
Deliverable 50m

Students select a plant trait from Day 1 observations and create a labeled sketch showing how that trait helps the plant survive, then share ideas with a peer to explain the evidence behind their sketch.

1-LS1-1
Critical Thinking & Problem Solving
No activities have been added to this phase yet.

Edit Phase

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Define
Students will analyze their observations from the Plant Discovery Day, collaborate in pairs to identify a human challenge that can be addressed using plant traits, and begin crafting a clear problem statement that guides their design process.
Days 3 - 4
Milestone Activities
Design Plant-Inspired Tool Prototypes Together
Deliverable 60m

Using trait sketches, students plan and build a simple plant-inspired tool or shelter using classroom materials, then present their prototype and explain how plant traits informed the design. The session ends with a quick Reflection Circle to share discoveries.

1-LS1-1
K-2-ETS1-2
Critical Thinking & Problem Solving
Collaboration
Effective Communication
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will brainstorm and sketch multiple plant-inspired tool ideas that address specific human challenges, fostering creativity and collaboration by working in small groups to evaluate and enhance each other's concepts while using materials and observations collected from the botanical garden tour.
Days 5 - 6
Milestone Activities
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will collaboratively build and test small-scale prototypes of their plant-inspired tools, using accessible materials to iteratively refine their designs based on peer feedback and observed performance during hands-on activities.
Days 7 - 9
Milestone Activities
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will test their plant-inspired tools with peers, gather feedback through a collaborative reflection circle, and present their final designs to a panel of teachers and community partners, explaining how plant traits informed their creations and assessing their effectiveness in solving human problems.
Days 10 - 12
Milestone Activities
No activities have been added to this phase yet.

Edit Phase

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Plan
Week 1
Day 1
Day 2
Day 3
Phase
Empathize
Define
Activities
Plant Detective Day: Discover Plant Parts
Launch 40m
Plant Detective: Observe Plant Parts
Deliverable 45m
Plant Detective Part-Spotting and Sketching
Project Work 45m
Plant Parts Sketching for Inventions
Deliverable 45m
Sketching Plant Structures for Inventions
Deliverable 50m
Crafting Plant Part Models and Drawings
Project Work 45m
Design Plant-Inspired Tool Prototypes Together
Deliverable 60m
Comparing Parent and Offspring Plant Traits
Project Work 45m
Preparation
Week 2
Day 4
Day 5
Day 6
Phase
Define
Ideate
Activities
Plant Part Vocabulary and Diagram Labeling
Knowledge/Skill Building 45m
Designing Wind-Resistant Structures From Nature
Project Work 45m
Observing Plant Traits for Survival
Knowledge/Skill Building 50m
Prototype Plant-Inspired Tools for Humans
Project Work 45m
Designing a Plant-Inspired Shelter Prototype
Project Work 60m
Testing and Improving Plant-Inspired Prototypes
Project Work 45m
Preparation
Week 3
Day 7
Day 8
Day 9
Phase
Prototype
Activities
3D Plant Models and Invention Sketches
Project Work 60m
Plant-Inspired Invention Showcase and Reflection
Project Work 60m
Sharing Models and Reflective Circle
Project Work 40m
Investigate Plant Parts Through Gallery Walk
Knowledge/Skill Building 45m
Preparation
Week 4
Day 10
Day 11
Day 12
Phase
Test/Present
Activities
Observe Traits for Plant Survival Evidence
Knowledge/Skill Building 50m
Design Plant-Inspired Tool Prototypes for Challenges
Project Work 60m
Showcase Prototypes and Reflect on Learning
Project Work 50m
Preparation
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