Assessment

Settler Game Exhibition

Product Assessment Exhibition Reflection Core Content Essential Question Critique and Revision Submission Required Grading Required

Teams present their refined board game to peers and an authentic audience, demonstrating how the game models the historical experiences of settlers and Native Americans in North Dakota. Each team explains key design choices, artifacts and cards, and conducts a brief playthrough while gathering feedback from users during testing. The presentation includes a reflection on iterations prompted by feedback and how the game supports understanding of settlement challenges in the 1800s.

Plan day
Day 5
Duration
Grouping
Small Group
Steps
7 steps

Lesson plan

7 steps
# What teachers do
1 [15 min] Welcome the students and review the essential question about what it was like to settle North Dakota in the 1800s.
2 [30 min] Each team sets up their game and prepares materials for the presentation.
3 [60 min] Teams playtest their games with classmates, collecting feedback on gameplay and historical accuracy.
4 [30 min] Teams use feedback to make on-the-spot adjustments and improvements to their games.
5 [45 min] Each team takes turns presenting their game to the class, explaining their design choices and historical elements.
6 [30 min] Allow time for each team to receive and discuss peer feedback.
7 [30 min] Teams reflect on their game’s development process, discussing challenges and solutions in a reflection session.
Preparation (4 items)
  • Set up tables for each team to display and playtest their games.
  • Prepare feedback forms for students to use while playtesting other teams' games.
  • Have presentation/AV equipment ready for teams that require it for their presentation.
  • Ensure all necessary game pieces, cards, and materials are available and organized.
Student-facing instructions
Your task is to present the board game your team developed, showing how it teaches others about settling North Dakota in the 1800s. You will play your game with classmates, gather feedback, and make any last-minute changes before presenting to the group. Focus on explaining your choices and how your game reflects historical experiences.