About Us Impact News Pricing Contact Us Explore
Make a copy
About Us Impact News Pricing Contact Us Explore
Tools
Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
Framework
Loading
Loading
    Products & Rubric
    Design for Mastery Kit
    NEW
9th Grade  Project 8 weeks

Bi-Olympics: Conquer the Regents Challenge!

Mrs. S
Feb 6, 2026
Updated Feb 6, 2026
LS.4.D
LS.4.C
Critical Thinking & Problem Solving
Effective Communication
Content Expertise
+ 3 more
1-pager

Purpose

The purpose of this eight-week project-based learning experience is to engage 9th-grade special education students in an exploration of biology through real-world, hands-on activities. The focus is on fostering deeper understanding of ecosystems, disease transmission, genetic traits, plant growth, and biodiversity. By partnering with local community experts, students will connect academic content to authentic contexts, allowing them to develop critical competencies, practice effective communication, and collaboratively solve complex problems. This approach aims to cultivate students' confidence, self-directed learning skills, and awareness of the impact of human activities on the environment, ultimately preparing them to perform well on their upcoming Living Environment Regents exam.

Learning goals

The learning goals for this project include developing an understanding of ecosystems and the interconnected roles of organisms within them, mastering the concepts of disease transmission and prevention, and exploring the influence of genetics and environmental factors on traits. Students will apply critical thinking by devising realistic solutions to human impacts on biodiversity, engaging with community partners for enriched learning experiences. They will also hone effective communication skills through presentations and exhibitions, collaborate on project design and execution, and cultivate a sense of ownership and self-direction in their scientific explorations and reflections.

Standards
  • [Next Generation Science Standards] LS.4.D - Biodiversity and Humans
  • [Next Generation Science Standards] LS.4.C - Adaptation
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.

Products

Students will collaboratively design a digital ecosystem showcase, using real-world data to create dynamic models illustrating organism roles and ecosystem interactions. They will develop visually compelling storyboards that trace disease transmission paths and prevention strategies, combining personal illustrations with digital tools. An interactive Genetics & Traits Expo will highlight students' utilizations of visual exploration tools to demonstrate the influence of genetics and environmental factors. A community impact summit will allow students to present their analyses and solutions regarding human impacts on biodiversity to local stakeholders. Additionally, students will lead a live "Disease Detectives Panel" to showcase their narrative projects to local health professionals and gather expert feedback.

Launch

Kick off the learning experience with a "Living Ecosystem Challenge" where students collaboratively construct small-scale ecosystem models right in their classroom. Utilizing materials such as soil, water, and various plant and mini-animal figures, students will work together to create bioactive models. After building, they will present and explain the roles of each organism within their ecosystem. This immersive activity not only introduces them to the interconnectedness of living environments, but sets the stage for exploring deeper concepts related to biodiversity, adaptation, and human impact.

Exhibition

Host an engaging 'Biodiversity Impact Summit' where students present their proposed solutions to the impacts of human activities on ecosystems. Invite local environmental agencies and community members to engage in a dialogue with students, encouraging the exploration of practical implementations. Additionally, organize a 'Genetics & Traits Expo' featuring interactive displays and digital presentations that showcase students' understanding of how genetics and environmental factors influence traits, enriched by contributions from a genetics research lab. Through these immersive events, students will actively present their work and receive valuable insights from community partners and stakeholders.

Plan
By Phase By Day Calendar

No activities yet

Your plan has phases but no activities yet. Open By Phase to add activities to your phases.

Empathize Define Ideate Prototype Test/Present
Empathize
Students will conduct interviews and surveys with local community members and environmental experts to gather insights on the impact of human activities on biodiversity and the interconnected roles of organisms within ecosystems.
Days 1 - 6
No activities have been added to this phase yet.

Edit Phase

Loading...
Define
Students will brainstorm and synthesize research collected during the Empathize phase to formulate clear and impactful problem statements related to biodiversity, disease transmission, genetics, and plant growth, using collaborative discussions, graphic organizers, and key findings from community partners as guidance.
Days 7 - 12
No activities have been added to this phase yet.

Edit Phase

Loading...
Ideate
Students will brainstorm innovative solutions to address the impact of human activities on biodiversity and collaborate to create detailed action plans using input gathered from interactions with community partners, utilizing evidence-based research on environmental changes.
Days 13 - 20
No activities have been added to this phase yet.

Edit Phase

Loading...
Prototype
Students will collaboratively develop prototypes of ecosystem models, disease transmission tracking systems, plant growth experiments, genetic traits analyses, and biodiversity impact solutions, using iterative feedback to refine their designs and present tangible outcomes for testing in the next phase.
Days 21 - 30
No activities have been added to this phase yet.

Edit Phase

Loading...
Test/Present
Students will refine their biodiversity impact solutions, create visually compelling presentations based on community feedback, and showcase their work to local environmental agencies and stakeholders for validation and real-world implementation discussions.
Days 31 - 40
No activities have been added to this phase yet.

Edit Phase

Loading...
Empathize Days 1–6
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Define Days 7–12
Day 7
Day 8
Day 9
Day 10
Day 11
Day 12
Ideate Days 13–20
Day 13
Day 14
Day 15
Day 16
Day 17
Day 18
Day 19
Day 20
Prototype Days 21–30
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Day 27
Day 28
Day 29
Day 30
Test/Present Days 31–40
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Day 40

April 2026

Mon
Tue
Wed
Thu
Fri
20 Day 1
Empathize
21 Day 2
22 Day 3
23 Day 4
24 Day 5
27 Day 6
28 Day 7
Define
29 Day 8
30 Day 9
1 Day 10

May 2026

Mon
Tue
Wed
Thu
Fri
4 Day 11
5 Day 12
6 Day 13
Ideate
7 Day 14
8 Day 15
11 Day 16
12 Day 17
13 Day 18
14 Day 19
15 Day 20
18 Day 21
Prototype
19 Day 22
20 Day 23
21 Day 24
22 Day 25
25 Day 26
26 Day 27
27 Day 28
28 Day 29
29 Day 30

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 31
Test/Present
2 Day 32
3 Day 33
4 Day 34
5 Day 35
8 Day 36
9 Day 37
10 Day 38
11 Day 39
12 Day 40
Share
Loading
Loading
Get it on Google Play
© 2026 Inkwire Inc
Contact Us Privacy Policy Terms of Service