Deliverable

Prototype Iteration Sprint

Content Expertise Critical Thinking & Problem Solving Collaboration Effective Communication Academic Mindset Self Directed Learning Reflection Community Partners Critique and Revision Submission Required

Create a low-fidelity prototype of your app/website using paper, cardboard, or wireframes. Test the prototype with a partner or small group, gather feedback focused on accessibility and usability for high school San Diego students, and record changes in an iteration log to guide your next version.

Plan day
Day 12
Duration
90 min
Grouping
Small Group
Steps
5 steps

Lesson plan

5 steps · 90 min
# What teachers do
1 Introduce the importance of user-centered design for accessibility in prototypes. (10 min)
2 Guide the creation of low-fidelity prototypes using paper or wireframe software. (30 min)
3 Facilitate peer review sessions where you present your prototype to a small group and gather feedback. (30 min)
4 Engage in a critique and revision process, incorporating feedback to improve the prototype. (35 min)
5 Reflect in a journal on the usability tests and feedback received to consider socio-emotional impacts and design improvements. (30 min)
Preparation (3 items)
  • Set up wireframe tools and materials like paper and markers. Arrange the room for group interactions.
  • Contact Robert Harper to ensure he is prepared to provide expert feedback during the review session.
  • Prepare guidelines for effective peer feedback and reflection based on design elements.
Student-facing instructions
Your task is to create a low-fidelity prototype of your app/website using paper or wireframe tools. After creating your prototype, you will present it to peers in small groups, gather their feedback, and iterate on your design. Reflect on the feedback and the usability tests to ensure the prototype addresses accessibility and usability challenges. Materials needed include paper, markers, wireframe tools, and a notebook for reflection.