September 2026

Mon
Tue
Wed
Thu
Fri
28 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
29 Day 2
Interview and Empathy Maps
30 Day 3
Core Mechanics Sketches & Core Loop
1 Day 4
Mood Boards for Visuals and Sound

October 2026

Mon
Tue
Wed
Thu
Fri
5 Day 5
Paper Prototype of a Playable Scene
6 Day 6
Character and World Visual Exploration
7 Day 7
Ideate
Peer Critique & Iteration Plan
8 Day 8
Concept Sketch Portfolio
12 Day 9
Prototype Revision Based on Peer Feedback
13 Day 10
Visuals and Sound Design for Play
14 Day 11
Prototype
Interactive Loop Testing and Refinement
15 Day 12
Reflection, Documentation, and Exhibition Prep
19 Day 13
Functional Prototype Play
Playtest Feedback Report
20 Day 14
Plan and Run Structured Playtests
21 Day 15
Analyze Feedback and Prioritize Changes
22 Day 16
Test/Present
Apply Iterative Changes to Gameplay
26 Day 17
Guest Critique Session with Community Partner
27 Day 18
Final Exhibition Rehearsal and Reflection
28 Day 19
Playtest Session: Gather Peer Feedback
29 Day 20
Final Game Exhibition