Empathize
Empathize
Students will immerse themselves in understanding the complex power dynamics and moral challenges within 'Lord of the Flies' by engaging with multimedia survival stories, interactive group discussions about ethical decision-making, and collaborative analysis of character development charts, setting the stage for their island society design reflective of their new insights.
Days 1 - 8
Define
Define
Students will synthesize research on power dynamics and survival instincts from 'Lord of the Flies' and real-world sources to define and write an actionable problem statement, using peer feedback sessions to refine their focus and reflect on the ethical dilemmas posed by isolation and deprivation.
Days 9 - 16
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm and collaboratively develop creative, interdisciplinary solutions for ethical dilemmas within 'Lord of the Flies,' synthesizing lessons from survival case studies and peer feedback to design multimedia presentations that propose innovative societal structures and highlight moral considerations.
Days 17 - 26
No activities have been added to this phase yet.
Prototype
Prototype
Students will develop and test interactive character analysis installations, integrating peer feedback and iterate their prototypes through collaborative critique sessions and structured peer feedback loops to refine their presentation for the final exhibition on power dynamics and morality in 'Lord of the Flies'.
Days 27 - 39
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will present their 'Survival Strategies Manual' and 'Interactive Character Analysis Installation' to peers and community members during a comprehensive exhibition, engage visitors in discussions about power dynamics and ethical decisions from 'Lord of the Flies,' and collect feedback through interactive elements to validate their interpretations and refine their understanding.
Days 40 - 52
No activities have been added to this phase yet.
Empathize
Days 1–8
Day 1
Meet Island Voices
Launch
60m
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Define
Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate
Days 17–26
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Prototype
Days 27–39
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Test/Present
Days 40–52
Day 40
Day 41
Day 42
Day 43
Day 44
Day 45
Day 46
Day 47
Day 48
Day 49
Day 50
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
Meet Island Voices
29
Day 2
30
Day 3
1
Day 4
2
Day 5
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
6
Day 7
7
Day 8
8
Day 9
Define
9
Day 10
12
Day 11
13
Day 12
14
Day 13
15
Day 14
16
Day 15
19
Day 16
20
Day 17
Ideate
21
Day 18
22
Day 19
23
Day 20
26
Day 21
27
Day 22
28
Day 23
29
Day 24
30
Day 25
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 26
3
Day 27
Prototype
4
Day 28
5
Day 29
6
Day 30
9
Day 31
10
Day 32
11
Day 33
12
Day 34
13
Day 35
16
Day 36
17
Day 37
18
Day 38
19
Day 39
20
Day 40
Test/Present
23
Day 41
24
Day 42
25
Day 43
26
Day 44
27
Day 45
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 46
1
Day 47
2
Day 48
3
Day 49
4
Day 50