9th Grade
Project
10 weeks
Effective Communication
Self Directed Learning
1-pager
Empathize
Empathize
Students will immerse themselves in understanding the complex power dynamics and moral challenges within 'Lord of the Flies' by engaging with multimedia survival stories, interactive group discussions about ethical decision-making, and collaborative analysis of character development charts, setting the stage for their island society design reflective of their new insights.
Days 1 - 8
Define
Define
Students will synthesize research on power dynamics and survival instincts from 'Lord of the Flies' and real-world sources to define and write an actionable problem statement, using peer feedback sessions to refine their focus and reflect on the ethical dilemmas posed by isolation and deprivation.
Days 9 - 16
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm and collaboratively develop creative, interdisciplinary solutions for ethical dilemmas within 'Lord of the Flies,' synthesizing lessons from survival case studies and peer feedback to design multimedia presentations that propose innovative societal structures and highlight moral considerations.
Days 17 - 26
No activities have been added to this phase yet.
Prototype
Prototype
Students will develop and test interactive character analysis installations, integrating peer feedback and iterate their prototypes through collaborative critique sessions and structured peer feedback loops to refine their presentation for the final exhibition on power dynamics and morality in 'Lord of the Flies'.
Days 27 - 39
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will present their 'Survival Strategies Manual' and 'Interactive Character Analysis Installation' to peers and community members during a comprehensive exhibition, engage visitors in discussions about power dynamics and ethical decisions from 'Lord of the Flies,' and collect feedback through interactive elements to validate their interpretations and refine their understanding.
Days 40 - 52
No activities have been added to this phase yet.
Empathize
Days 1–8
Day 1
Meet Island Voices
Launch
60m
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Define
Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate
Days 17–26
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Prototype
Days 27–39
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Test/Present
Days 40–52
Day 40
Day 41
Day 42
Day 43
Day 44
Day 45
Day 46
Day 47
Day 48
Day 49
Day 50
April 2026
Mon
Tue
Wed
Thu
Fri
13
Day 1
Empathize
Meet Island Voices
14
Day 2
15
Day 3
16
Day 4
17
Day 5
20
Day 6
21
Day 7
22
Day 8
23
Day 9
Define
24
Day 10
27
Day 11
28
Day 12
29
Day 13
30
Day 14
1
Day 15
May 2026
Mon
Tue
Wed
Thu
Fri
4
Day 16
5
Day 17
Ideate
6
Day 18
7
Day 19
8
Day 20
11
Day 21
12
Day 22
13
Day 23
14
Day 24
15
Day 25
18
Day 26
19
Day 27
Prototype
20
Day 28
21
Day 29
22
Day 30
25
Day 31
26
Day 32
27
Day 33
28
Day 34
29
Day 35
June 2026
Mon
Tue
Wed
Thu
Fri
1
Day 36
2
Day 37
3
Day 38
4
Day 39
5
Day 40
Test/Present
8
Day 41
9
Day 42
10
Day 43
11
Day 44
12
Day 45
15
Day 46
16
Day 47
17
Day 48
18
Day 49
19
Day 50