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9th Grade  Project 10 weeks

Island Survivors: The Fly Chronicles

Jennifer R
Feb 5, 2026
Updated Jun 17, 2026
Effective Communication
Self Directed Learning
1-pager

Purpose

This project aims to immerse 9th-grade students in a transformative learning journey by exploring the themes of 'Lord of the Flies' through multidimensional, hands-on experiences. Students will critically analyze power dynamics, moral reasoning, and leadership within the text and relate them to real-world scenarios, fostering a deeper understanding of human behavior and societal structures. Through collaborative debates, reflective projects, and interactive exhibitions, students will enhance their communication skills and cultivate self-directed learning habits, while forging meaningful connections with their peers and community.

Learning goals

Students will analyze power dynamics and group interactions both within the context of 'Lord of the Flies' and in real-world scenarios, developing a nuanced understanding of morality and leadership. They will cultivate effective communication and debate skills through peer-led discussions and public exhibitions, integrating empathy and active listening techniques. Additionally, students will deepen their self-knowledge through self-directed learning practices, using feedback loops and reflective journaling to track their socio-emotional growth and intellectual insights. By exploring psychological theories with university partners, students will link academic concepts with their personal experiences, fostering a holistic comprehension of human behavior and ethical decision-making.

Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Throughout the project, students will collaboratively develop a comprehensive 'Survival Strategies Manual' that draws on 'Lord of the Flies' and real-world examples to highlight effective leadership and group dynamics strategies. This manual will be presented during the Survival Strategies Showcase, where students display and demonstrate practical applications. Additionally, students will create visualization projects and reflective journals for the Psychological Perspectives Gallery, offering insight into character analysis and ethical dilemmas. These products, encompassing diverse formats, will serve as vehicles for students to publicly share their insights and learning outcomes with community stakeholders and peers, fostering a deeper connection with the material and real-world applications.

Launch

Students will embark on a simulated 'Island Society Building Activity' where they collaborate to design their own island communities, making pivotal decisions about governance, roles, and resource allocation. This immersive experience will prompt students to explore the influence of individual values and group morals on societal structures. The activity will ignite students' curiosity and set the stage for deeper reflection on the themes and dynamics presented in 'Lord of the Flies'.

Exhibition

Invite community members to a dynamic exhibition combining art, discussion, and practical demonstrations influenced by 'Lord of the Flies.' Students will lead an assembly that navigates central moral questions, while other teams guide guests through a gallery of interpretive projects connecting psychological concepts to literature. The event will also feature interactive survival skill stations, where students present and discuss their compiled 'Survival Strategies Manual,' involving local scout groups to exchange insights and expertise.

Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will immerse themselves in understanding the complex power dynamics and moral challenges within 'Lord of the Flies' by engaging with multimedia survival stories, interactive group discussions about ethical decision-making, and collaborative analysis of character development charts, setting the stage for their island society design reflective of their new insights.
Days 1 - 8
Meet Island Voices
Launch 60m
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize research on power dynamics and survival instincts from 'Lord of the Flies' and real-world sources to define and write an actionable problem statement, using peer feedback sessions to refine their focus and reflect on the ethical dilemmas posed by isolation and deprivation.
Days 9 - 16
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will brainstorm and collaboratively develop creative, interdisciplinary solutions for ethical dilemmas within 'Lord of the Flies,' synthesizing lessons from survival case studies and peer feedback to design multimedia presentations that propose innovative societal structures and highlight moral considerations.
Days 17 - 26
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will develop and test interactive character analysis installations, integrating peer feedback and iterate their prototypes through collaborative critique sessions and structured peer feedback loops to refine their presentation for the final exhibition on power dynamics and morality in 'Lord of the Flies'.
Days 27 - 39
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will present their 'Survival Strategies Manual' and 'Interactive Character Analysis Installation' to peers and community members during a comprehensive exhibition, engage visitors in discussions about power dynamics and ethical decisions from 'Lord of the Flies,' and collect feedback through interactive elements to validate their interpretations and refine their understanding.
Days 40 - 52
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–8
Day 1
Meet Island Voices
Launch 60m
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Define Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate Days 17–26
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Prototype Days 27–39
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Test/Present Days 40–52
Day 40
Day 41
Day 42
Day 43
Day 44
Day 45
Day 46
Day 47
Day 48
Day 49
Day 50

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 1
Empathize
Meet Island Voices
4 Day 2
5 Day 3
6 Day 4
7 Day 5
10 Day 6
11 Day 7
12 Day 8
13 Day 9
Define
14 Day 10
17 Day 11
18 Day 12
19 Day 13
20 Day 14
21 Day 15
24 Day 16
25 Day 17
Ideate
26 Day 18
27 Day 19
28 Day 20

September 2026

Mon
Tue
Wed
Thu
Fri
31 Day 21
1 Day 22
2 Day 23
3 Day 24
4 Day 25
7 Day 26
8 Day 27
Prototype
9 Day 28
10 Day 29
11 Day 30
14 Day 31
15 Day 32
16 Day 33
17 Day 34
18 Day 35
21 Day 36
22 Day 37
23 Day 38
24 Day 39
25 Day 40
Test/Present
28 Day 41
29 Day 42
30 Day 43
1 Day 44
2 Day 45

October 2026

Mon
Tue
Wed
Thu
Fri
5 Day 46
6 Day 47
7 Day 48
8 Day 49
9 Day 50
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