9th Grade
Project
10 weeks
Effective Communication
Self Directed Learning
1-pager
Empathize
Empathize
Students will immerse themselves in understanding the complex power dynamics and moral challenges within 'Lord of the Flies' by engaging with multimedia survival stories, interactive group discussions about ethical decision-making, and collaborative analysis of character development charts, setting the stage for their island society design reflective of their new insights.
Days 1 - 8
Define
Define
Students will synthesize research on power dynamics and survival instincts from 'Lord of the Flies' and real-world sources to define and write an actionable problem statement, using peer feedback sessions to refine their focus and reflect on the ethical dilemmas posed by isolation and deprivation.
Days 9 - 16
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm and collaboratively develop creative, interdisciplinary solutions for ethical dilemmas within 'Lord of the Flies,' synthesizing lessons from survival case studies and peer feedback to design multimedia presentations that propose innovative societal structures and highlight moral considerations.
Days 17 - 26
No activities have been added to this phase yet.
Prototype
Prototype
Students will develop and test interactive character analysis installations, integrating peer feedback and iterate their prototypes through collaborative critique sessions and structured peer feedback loops to refine their presentation for the final exhibition on power dynamics and morality in 'Lord of the Flies'.
Days 27 - 39
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will present their 'Survival Strategies Manual' and 'Interactive Character Analysis Installation' to peers and community members during a comprehensive exhibition, engage visitors in discussions about power dynamics and ethical decisions from 'Lord of the Flies,' and collect feedback through interactive elements to validate their interpretations and refine their understanding.
Days 40 - 52
No activities have been added to this phase yet.
Empathize
Days 1–8
Day 1
Meet Island Voices
Launch
60m
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Define
Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate
Days 17–26
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Prototype
Days 27–39
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Test/Present
Days 40–52
Day 40
Day 41
Day 42
Day 43
Day 44
Day 45
Day 46
Day 47
Day 48
Day 49
Day 50
August 2026
Mon
Tue
Wed
Thu
Fri
3
Day 1
Empathize
Meet Island Voices
4
Day 2
5
Day 3
6
Day 4
7
Day 5
10
Day 6
11
Day 7
12
Day 8
13
Day 9
Define
14
Day 10
17
Day 11
18
Day 12
19
Day 13
20
Day 14
21
Day 15
24
Day 16
25
Day 17
Ideate
26
Day 18
27
Day 19
28
Day 20
September 2026
Mon
Tue
Wed
Thu
Fri
31
Day 21
1
Day 22
2
Day 23
3
Day 24
4
Day 25
7
Day 26
8
Day 27
Prototype
9
Day 28
10
Day 29
11
Day 30
14
Day 31
15
Day 32
16
Day 33
17
Day 34
18
Day 35
21
Day 36
22
Day 37
23
Day 38
24
Day 39
25
Day 40
Test/Present
28
Day 41
29
Day 42
30
Day 43
1
Day 44
2
Day 45
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 46
6
Day 47
7
Day 48
8
Day 49
9
Day 50