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2nd Grade  Project 4 weeks

ProtoPlay: Craft Your Dream Design

Jeremy B
Feb 4, 2026
Updated Feb 4, 2026
Collaboration
Critical Thinking & Problem Solving
Effective Communication
Content Expertise
Self Directed Learning
1-pager

Purpose

The purpose of this hands-on project is for second-grade students to collaboratively design and create a prototype that addresses a real-world problem, focusing on the effects of scarcity. Through teamwork and shared decision-making, they will engage deeply in critical thinking and problem-solving as they explore solutions that are meaningful to their communities. The project encourages self-directed learning and effective communication as students present their prototypes to industry partners, receive constructive feedback, reflect, and revise their work. The aim is to foster a deeper understanding of technical skills and content knowledge while students learn the significance of scarcity and how it impacts daily life.

Learning goals

Second graders will develop competencies in collaboration, critical thinking, effective communication, content expertise, and self-directed learning by designing and manufacturing a prototype to address real-world problems. Through hands-on activities and interacting with industry partners, students will enhance their understanding of technical skills and scarcity’s impact on communities. The project will culminate in presentations and exhibitions, allowing students to reflect on their work, receive peer feedback, and make insightful revisions.

Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will collaboratively design and manufacture a working prototype that addresses a real-world problem related to scarcity, engaging their critical thinking and problem-solving skills. Throughout the project, students will participate in iterative designs and revisions, conducting tests and gathering feedback from peers and community partners, including industry professionals. The product will be exhibited in presentations to the community, showcasing the technical skills acquired and the innovative approaches developed during the project. The final prototype will demonstrate students’ understanding of scarcity, creative problem-solving, collaboration, and communication skills.

Launch

Kick off the project by organizing a "Build Off Challenge," where each group is given limited materials to create their own initial prototype addressing the essential question of scarcity. Provide opportunities for students to compare their designs with peers, sparking discussions on the effectiveness and resourcefulness of different approaches. Use these comparisons to fuel curiosity and a desire to explore innovative solutions throughout the project's duration.

Exhibition

Students will present their prototypes at a community exhibition attended by industry professionals and families. Each group will host a booth where they can explain the real-world problem their prototype addresses and demonstrate how it works. After the presentations, industry experts will provide feedback, which students can use for reflection and improvement. This allows students to showcase their collaboration, problem-solving skills, and communicate their learning outcomes effectively.

Plan
By Phase By Day Calendar

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Empathize Define Ideate Prototype Test/Present
Empathize
Students will collaborate in small groups to conduct interviews with industry professionals, use inquiry to gather insights on community needs, and document observations to lay the foundation for designing their prototype solutions.
Days 1 - 3
No activities have been added to this phase yet.

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Define
Students will work collaboratively in teams to synthesize their research findings on scarcity and translate them into an actionable problem statement that directly addresses a community need, preparing to prototype solutions.
Days 4 - 6
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Ideate
Students will work collaboratively to brainstorm diverse solutions to a real-world problem, integrating feedback from their peers and community partners, while shaping and refining their ideas into actionable plans.
Days 7 - 10
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Prototype
Students will collaborate to design and build their prototype, assess how scarcity impacts the project's resources, engage with industry experts for feedback, and refine their solution through showcasing and testing within the classroom community.
Days 11 - 15
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Edit Phase

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Test/Present
Students will conduct tests on their prototypes alongside industry partners, present their findings and reflections to stakeholders, and receive peer feedback to refine their approach, culminating in an exhibition showcasing their technical skills and problem-solving strategies.
Days 16 - 20
No activities have been added to this phase yet.

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Empathize Days 1–3
Day 1
Day 2
Day 3
Define Days 4–6
Day 4
Day 5
Day 6
Ideate Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20

July 2026

Mon
Tue
Wed
Thu
Fri
13 Day 1
Empathize
14 Day 2
15 Day 3
16 Day 4
Define
17 Day 5
20 Day 6
21 Day 7
Ideate
22 Day 8
23 Day 9
24 Day 10
27 Day 11
Prototype
28 Day 12
29 Day 13
30 Day 14
31 Day 15

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 16
Test/Present
4 Day 17
5 Day 18
6 Day 19
7 Day 20
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