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9th Grade  Project 5 weeks

Biodiversity Exploration: Levels, Threats, Solutions, On My!

Afton D
Jan 23, 2026
LS.4.D
HS-LS2-2
HS-LS2-7
HS-LS2-2
Critical Thinking & Problem Solving
+ 2 more
1-pager

Purpose

The purpose of this learning experience is to engage students in a comprehensive exploration of biodiversity, genetics, global warming, and ecosystem dynamics. Through a five-week journey, students critically analyze real-world threats to biodiversity and collaborate on innovative projects focused on solutions, like their interactive museum exhibits. By engaging with experts and actively participating in interactive experiences, students apply their scientific knowledge while honing communication skills to address and educate about pressing environmental challenges.

Learning goals

Ninth-grade students will explore the interconnectedness of biodiversity, genetics, and ecosystem dynamics through innovative, hands-on activities. They will critically analyze real-world issues such as global warming's impact on biodiversity and design interactive exhibits to educate elementary students. By engaging in reflective practices and effective communication, students will demonstrate their understanding of ecosystem balance and biodiversity loss, using this knowledge to propose and evaluate viable solutions to pressing environmental challenges.

Standards
  • [Next Generation Science Standards] LS.4.D - Biodiversity and Humans
  • [Next Generation Science Standards] HS-LS2-2 - Use mathematical representations to support and revise explanations based on evidence about factors affecting biodiversity and populations in ecosystems of different scales.
  • [Next Generation Science Standards] HS-LS2-7 - Design, evaluate, and refine a solution for reducing the impacts of human activities on the environment and biodiversity.
  • [Next Generation Science Standards] HS-LS2-2 - Use mathematical representations to support and revise explanations based on evidence about factors affecting biodiversity and populations in ecosystems of different scales.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.

Products

During the learning experience, students will work collaboratively to develop an interactive exhibit focusing on the main threats to biodiversity, such as habitat loss, invasive species, or pollution, through the lens of a chosen species. Each group will design dynamic, hands-on activities, such as board games or interactive web activities, to engage and educate elementary students about the importance of biodiversity. The culminating project will be presented in an exhibition at the Safari Park, where students will also create individual video explanations to demonstrate their understanding and readiness for showcasing their work.

Launch

Begin the project with an interactive choice board activity, allowing students to delve into the challenges faced by at-risk species and their ecological significance. Following this exploration, initiate focused group research on the threats impacting Hawaiian Monk seals, discussing plausible solutions and creative approaches for interactive exhibit ideas. Conclude the launch with a collaborative discussion, sparking initial student creativity as they brainstorm exhibit concepts based on their research findings and reflections.

Exhibition

We will create a 'museum' where students present their interactive exhibits to elementary students, delivering engaging lessons on biodiversity through chosen species. The exhibits will offer immersive experiences such as board games, interactive activities, and models, ensuring the elementary audience can engage fully with the content. Aiming for an exhibit at the Safari Park will enrich the experience, situating student learning in a tangible environment and showcasing efforts to a broader audience. This platform will highlight students' ability to distill complex concepts into accessible, educational experiences.

Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test
Empathize
Students will engage with community partners, including a guest speaker from the San Diego Zoo Wildlife Alliance, and participate in virtual museum tours to deeply understand biodiversity, genetics, and ecosystem dynamics, focusing on user needs and challenges to inform their subsequent project phases.
Days 1 - 5
No activities have been added to this phase yet.

Edit Phase

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Define
Students will analyze data collected during their empathy work to articulate a clear problem statement focused on biodiversity loss, followed by crafting detailed draft explanations using mathematical representations to refine understanding and explore impact factors, preparing for innovative solution development in the next phase.
Days 6 - 10
Empathy Data Analysis & Problem Statement Workshop
Activity 60m
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will brainstorm diverse ideas and solutions for interactive exhibits based on genetics, species, or ecosystem diversity to creatively address biodiversity challenges and prepare for prototyping, guided by insights from museum virtual tours, expert contributions, and previous reflections.
Days 11 - 15
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will develop low-fidelity prototypes of interactive exhibits by creating models, games, or activities that demonstrate their chosen aspect of biodiversity, incorporating teacher and peer feedback for iterative refinement before testing with elementary school audiences.
Days 16 - 20
No activities have been added to this phase yet.

Edit Phase

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Test
Students will test their interactive exhibit prototypes with elementary students, gather feedback, and iterate on designs to refine communication and comprehension of biodiversity concepts before final exhibition.
Days 21 - 25
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–5
Day 1
Day 2
Day 3
Day 4
Day 5
Define Days 6–10
Day 6
Empathy Data Analysis & Problem Statement Workshop
Activity 60m
Day 7
Day 8
Day 9
Day 10
Ideate Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Prototype Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20
Test Days 21–25
Day 21
Day 22
Day 23
Day 24
Day 25

June 2026

Mon
Tue
Wed
Thu
Fri
22 Day 1
Empathize
23 Day 2
24 Day 3
25 Day 4
26 Day 5

July 2026

Mon
Tue
Wed
Thu
Fri
29 Day 6
Define
Empathy Data Analysis & Problem Statement Workshop
30 Day 7
1 Day 8
2 Day 9
3 Day 10
6 Day 11
Ideate
7 Day 12
8 Day 13
9 Day 14
10 Day 15
13 Day 16
Prototype
14 Day 17
15 Day 18
16 Day 19
17 Day 20
20 Day 21
Test
21 Day 22
22 Day 23
23 Day 24
24 Day 25
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Activities
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