Empathize
Empathize
Students will conduct empathy interviews with the locksmith to understand his growth goals and challenges, research local market trends, and identify key needs of potential community partners such as builders, property managers, and antique stores to inform the development of tailored business strategies.
Days 1 - 2
60 min over capacity (90 min available across 2 days)
Define
Define
Students will synthesize information from their initial research and empathy interviews to develop a concise problem statement, focusing on the locksmith's growth goals and potential market differentiation, and prepare to present these insights to community partners for feedback and further ideation.
Days 3 - 4
30 min over capacity (90 min available across 2 days)
Ideate
Ideate
Students will brainstorm and sketch diverse marketing strategies and business solutions to help the locksmith differentiate his services and expand customer engagement, integrating insights from community partners and real-world research.
Days 5 - 6
Prototype
Prototype
Students will develop interactive prototypes of business websites and marketing materials for the locksmith, incorporating feedback from community partners to refine solutions that enhance the storefront's visibility and appeal to both local and broader audiences.
Days 7 - 9
Test/Present
Test/Present
Students will present their interactive website prototypes, personalized business plans, and marketing strategies to community stakeholders, including the locksmith, antique store owners, and local building partners, receiving and incorporating feedback to refine their final project deliverables for the 'Keys to Growth Showcase.'
Days 10 - 12
No activities have been added to this phase yet.
Empathize
Days 1–2
Day 1
Meet Growth Stakeholders
Launch
60m
Compile User Research
Deliverable
90m
Day 2
Define
Days 3–4
Day 3
Define Locksmith Growth Problem
Deliverable
120m
Day 4
Ideate
Days 5–6
Day 5
Concept Brainstorm Pack
Deliverable
60m
Day 6
Prototype
Days 7–9
Day 7
Prototype Iteration Sprint
Deliverable
90m
Day 8
Day 9
Test/Present
Days 10–12
Day 10
Day 11
Day 12
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
Meet Growth Stakeholders
Compile User Research
29
Day 2
30
Day 3
Define
Define Locksmith Growth Problem
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 4
6
Day 5
Ideate
Concept Brainstorm Pack
7
Day 6
12
Day 7
Prototype
Prototype Iteration Sprint
13
Day 8
14
Day 9
19
Day 10
Test/Present
20
Day 11
21
Day 12