Students will engage in designing real-world solutions by collaborating with professionals in their chosen design fields, addressing specific challenges related to environmental sustainability, local community issues, or social and emotional well-being. Throughout this nine-week project, they will exercise critical thinking and problem-solving skills, co-create with peers, and present their work in meaningful ways, reflecting personal and cultural perspectives. Students will synthesize their knowledge and experiences to articulate their creative vision, fostering an academic mindset and self-directed learning that emphasizes belonging and identity.
Challenge Question
How might we utilize design to address a specific environmental challenge within our community, enhancing sustainability and well-being in tangible ways?
Standards
[Massachusetts] A.MA.P.05 - Develop and refine artistic techniques and work for presentation. Organize and plan a media arts exhibition that explores a personally meaningful theme, idea, or concept (e.g. identify and coordinate an artistic space, set up technology).
[Massachusetts] A.MA.P.06 - Convey meaning through the presentation of artistic work. Present a media arts piece that causes audience reflection by presenting different styles or viewpoints.
[Massachusetts] A.MA.R.08 - Interpret intent and meaning in artistic work. Analyze the ways in which cultural and personal perspectives and biases have an impact on how one understands a work of art.
[Massachusetts] A.MA.R.09 - Apply criteria to evaluate artistic work. Identify how bias, culture, and privilege can impact the criteria used to evaluate media artwork.
[Massachusetts] A.MA.Co.10 - Synthesize and relate knowledge and personal experiences to make art. Explain the development of a personal aesthetic vision as a media artist and how that is represented in a piece.
Competencies
Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
Learning Partners and Clients
Students will collaborate with local environmental agencies, community organizations, or wellness centers that relate to their chosen real-world challenge. For instance, a student focusing on environmental sustainability might partner with a local recycling center, while another addressing social well-being could connect with a mental health advocacy group. These partnerships will offer students authentic insights and practical experiences, enabling them to co-create impactful solutions and gain a deeper understanding of professional collaboration within their chosen design field.
Phase Outcomes
Phase
Learning Outcome
Discover
I can engage in an exploration activity that helps me identify and understand the real-world challenge and its root causes, sparking my curiosity and commitment to finding a solution.
Examine
I can research and articulate the causes and effects of the challenge, connecting my findings back to the real-world context and potential innovative solutions.
Engineer
I can develop a thoughtful and practical design plan for my solution, which will positively impact those affected by the issue.
Do
I can implement my solution, gather real-world data, and assess how effectively it addresses the challenge before its final presentation.
Share
I can share my built solution and learning journey in an interactive exhibition with an authentic audience, reflecting on what I've learned about myself and the problem-solving process.