10th, 11th, 12th Grades
Project
10 weeks
Self Directed Learning
Effective Communication
Collaboration
Critical Thinking & Problem Solving
Content Expertise
+ 1 more
1-pager
Learning Journey
Empathize
Empathize
Students will engage with community partners, such as the school nurse, through interactive sessions to gather insights on diabetes prevention, conduct interviews and surveys to understand different perspectives on healthy living, and reflect on these experiences to empathize with the challenges faced by individuals in managing diabetes, setting the groundwork for developing solutions in subsequent phases.
Days 1 - 10
No activities have been added to this phase yet.
Define
Define
Students will collaboratively synthesize insights from empathy interviews with community partners to precisely define the challenges preventing effective type 2 diabetes prevention, articulating these definitions through collaborative discussion and written summaries.
Days 11 - 20
No activities have been added to this phase yet.
Ideate
Ideate
Students will work collaboratively to ideate a variety of creative and innovative solutions for preventing type 2 diabetes, prioritizing essential questions, integrating feedback from community partners, and preparing their ideas for prototyping by incorporating effective communication and critical thinking strategies over the course of 10 days.
Days 21 - 30
No activities have been added to this phase yet.
Prototype
Prototype
Students will create initial models of their proposed solutions to prevent type 2 diabetes, developing prototypes such as brochures and presentations, while collaborating with peers and seeking feedback from community partners to refine their concepts in preparation for testing and final exhibition.
Days 31 - 40
No activities have been added to this phase yet.
Test
Test
Students will present their final brochures and presentations to community partners, peers, families, and elementary school students to gather constructive feedback, use this input to refine their work, and iterate their prototypes, culminating in communicating their findings effectively at Back to School Night.
Days 41 - 50
No activities have been added to this phase yet.
Plan
No activities yet
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