High School Grade
Project
1 week
1-pager
Learning Journey
Research
Research
Students will conduct investigations on various counting techniques and their applications in card games by analyzing probability outcomes and exploring ethical perspectives on gambling, incorporating insights from collected data and diverse sources to lay the groundwork for their Probability Fair presentations.
Day 1
Milestone Activities
No activities have been added to this phase yet.
Share
Share
Students will present their gambling game mechanics and probability outcomes to peers at the 'Probability Fair,' articulating strategies and mathematical insights gained during the project while engaging in discussions to receive feedback and explore diverse perspectives.
Day 3
Milestone Activities
Reflect
Reflect
Students will evaluate their personal reflections and peer feedback on strategies used in card games, review their ethical debate insights, and identify key learning moments, paving the way to refine their Probability Fair presentations and integrate newfound understanding into their upcoming actions.
Day 4
Milestone Activities
No activities have been added to this phase yet.
Act/Apply
Act/Apply
Students will present and operate their designed gambling game at the Probability Fair, demonstrating decision-making by calculating odds through permutations and combinations, integrating artistic expression, and engaging peers with interactive games to explore the impact of probability knowledge on gambling strategies.
Day 4
Milestone Activities
No activities have been added to this phase yet.
Plan