Empathize
Empathize
Students will engage in interactive sessions where they observe and role-play to identify and express the needs and challenges of their school community, using both physical tools and kindness to foster understanding and empathy.
Days 1 - 4
Define
Define
Students will collaboratively identify a community challenge in the classroom that needs solving, articulate their understanding through drawings and discussions, and begin outlining how both physical and emotional tools can address this problem, creating a foundation for ideas in subsequent phases.
Days 5 - 8
Ideate
Ideate
Students will brainstorm creative solutions by collaborating in dynamic group sessions, using both physical tools to explore building possibilities and emotional tools like kindness to encourage diverse ideas and prepare for prototyping phase.
Days 9 - 12
Prototype
Prototype
Students will collaborate to create low-fidelity prototypes of classroom solutions using basic carpentry and emotional tools, building upon earlier ideation and empathy exercises, while preparing for real-world testing in the next phase.
Days 13 - 16
90 min over capacity (180 min available across 4 days)
Test
Test
Students will engage in immersive feedback sessions with classmates and trusted community partners, refine their prototypes—such as their classroom project creations—through collaborative discussions, and use emotional tools to support constructive revised builds, paving the way for the imminent showcase that highlights their growth and teamwork.
Days 17 - 20
No activities have been added to this phase yet.
Empathize
Days 1–4
Day 1
Super Builder Adventure Day
Launch
45m
Kindness Role-Play
Activity
45m
Day 2
Day 3
Day 4
Empathy Role-Play Presentation
Assessment
Define
Days 5–8
Day 5
Tool Identification: Physical and Emotional
Activity
45m
Day 6
Team Challenge Solution Brainstorm
Activity
45m
Day 7
Day 8
Ideate
Days 9–12
Day 9
Day 10
Prototype Planning Workshop
Activity
60m
Day 11
Day 12
Prototype
Days 13–16
Day 13
Prototype Building Day
Activity
90m
Day 14
Kindness Reflection Circle
Deliverable
45m
Day 15
Tool Album Creation
Activity
75m
Feedback and Revision Workshop
Activity
60m
Day 16
Test
Days 17–20
Day 17
Day 18
Day 19
Day 20
October 2026
Mon
Tue
Wed
Thu
Fri
26
Day 1
Empathize
Super Builder Adventure Day
Kindness Role-Play
27
Day 2
28
Day 3
29
Day 4
Empathy Role-Play Presentation
30
Day 5
Define
Tool Identification: Physical and Emotional
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 6
Team Challenge Solution Brainstorm
3
Day 7
4
Day 8
5
Day 9
Ideate
6
Day 10
Prototype Planning Workshop
9
Day 11
10
Day 12
11
Day 13
Prototype
Prototype Building Day
12
Day 14
Kindness Reflection Circle
13
Day 15
Tool Album Creation
Feedback and Revision Workshop
16
Day 16
17
Day 17
Test
18
Day 18
19
Day 19
20
Day 20