Empathize
Empathize
Students will engage with local gaming and animation professionals through interviews and workshops to understand user needs and challenges, setting the foundation for their transformation-based virtual models.
Days 1 - 2
Define
Define
Students will analyze their empathy findings from the first phase to clearly define a specific problem related to creating 3D models using transformations, guiding their focus for upcoming creative and solution-oriented design steps.
Days 2 - 3
Ideate
Ideate
Students will brainstorm and sketch a variety of 3D transformation designs, collaborating in groups to explore innovative virtual simulation ideas that integrate mathematical transformations, setting the stage for prototyping in the next phase.
Days 3 - 4
Prototype
Prototype
Students will develop initial, simplified digital prototypes of their 3D model designs using transformation techniques to visualize their ideas swiftly and receive immediate peer feedback for refinement before advancing to detailed final models.
Day 4
Test
Test
Students will present their 3D models during the 'Transformation Showcase,' gathering feedback from attendees to analyze the mathematical transformations applied, then iteratively refine their designs for a final exhibition.
Day 5
Empathize
Days 1–2
Day 1
Interactive Guest Speaker Presentation
Launch
60m
Define
Days 2–3
Day 2
Ideate
Days 3–4
Day 3
Problem Definition Presentation
Assessment
Peer Prototype Walkthrough
Deliverable
45m
Prototype
Days 4–4
Day 4
Peer Feedback on Transformation Sketches
Deliverable
30m
Test
Days 5–5
Day 5
Transformation Showcase Presentation
Assessment
Day 6
Day 7
Day 8
October 2026
Mon
Tue
Wed
Thu
Fri
12
Day 1
Empathize
Interactive Guest Speaker Presentation
13
Day 2
Define
14
Day 3
Ideate
Problem Definition Presentation
Peer Prototype Walkthrough
15
Day 4
Prototype
Peer Feedback on Transformation Sketches
19
Day 5
Test
Transformation Showcase Presentation
20
Day 6
21
Day 7
22
Day 8