Kindergarten Grade  Project 4 weeks

Kiddie Karts: Push & Pull Playground

Anthony M
K-PS2-2
Self Directed Learning
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Purpose

The purpose of this project is to engage kindergarten students in a hands-on exploration of the concepts of force, specifically pushing and pulling, through the design and creation of a simple toy. By experimenting with various materials and designs, students will develop an understanding of how different forces affect the movement of objects. This project fosters self-directed learning by encouraging students to reflect on their designs, seek feedback, and make improvements, thereby building their confidence and problem-solving skills in a collaborative and playful environment.

Learning goals

Students will explore the concepts of force, motion, and design by creating a toy that moves with a push or pull. They will engage in hands-on experimentation with various materials to determine which combinations best facilitate movement. Through collaborative discussions and iterative design processes, students will analyze and refine their creations, using feedback to enhance their understanding of how different forces affect speed and direction. This project will also nurture self-directed learning as students reflect on their progress and adapt their strategies to achieve desired outcomes.
Standards
  • [Next Generation Science Standards] K-PS2-2 - Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Throughout the project, children will create a variety of toy prototypes using different materials, such as cardboard, plastic wheels, and dowels. By the end, each student will have designed and constructed a personalized cart or small toy that demonstrates their understanding of how pushing and pulling can change speed or direction. These creations will be tested and refined through peer feedback sessions, allowing students to analyze and improve their designs collaboratively.

Launch

Begin the project with a hands-on exploration session where students interact with various toy cars, blocks, and ramps. Encourage them to experiment with pushing and pulling these objects to observe how they move differently on various surfaces. Facilitate a group discussion where students share their observations and brainstorm ideas about what makes a toy easy or difficult to push or pull. This activity sets the stage for their design challenge by sparking curiosity and laying the groundwork for understanding the principles of motion.

Exhibition

At the end of the project, students will host a "Push and Pull Toy Fair" where they showcase their designed toys to classmates, teachers, and family members. Each student will demonstrate how their toy moves, explaining the materials used and the design choices made to optimize pushing and pulling. Attendees will have the opportunity to interact with the toys and provide feedback, allowing students to reflect on their design process and the effectiveness of their solutions. This exhibition will celebrate students' creativity and understanding of the science concepts while fostering a sense of accomplishment and community.