2nd Grade  Project 7 weeks

Matter Mania Carnival Creations!

Mary P
VA:Cr2.3.2a
K-2.AF.6.2
VA:Cr2.1.2a
Self Directed Learning
Academic Mindset
+ 1 more
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Purpose

This project engages second-grade students in a hands-on exploration of the properties of matter through the creative design and construction of carnival games. By integrating the engineering design process, students will develop critical thinking, problem-solving, and creativity as they experiment with solids, liquids, and gases. The project fosters self-directed learning and a sense of belonging, encouraging students to reflect on their work and its impact on their community. Through collaboration with peers and community partners, students gain real-world insights and showcase their innovative designs in a fun and educational carnival game festival.

Learning goals

Students will explore the properties of solids, liquids, and gases through the design and creation of carnival games, enhancing their understanding of matter. They will apply the engineering design process to brainstorm, sketch, and prototype their ideas, fostering creativity, critical thinking, and problem-solving skills. Through collaboration with peers and community partners, students will gain insights into real-world applications of their designs, while reflecting on their learning journey and the impact of their creations.
Standards
  • [National Core Arts Standards] VA:Cr2.3.2a - Repurpose objects to make something new.
  • [Next Generation Science Standards] K-2.AF.6.2 - Use tools and/or materials to design and/or build a device that solves a specific problem or a solution to a specific problem.
  • [National Core Arts Standards] VA:Cr2.1.2a - Experiment with various materials and tools to explore personal interests in a work of art or design.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

Products

Students will design and construct a variety of carnival games that creatively utilize the properties of solids, liquids, and gases. These games will include a water-based squirt gun target game, a balloon dart game with different gases, a marble maze, a magnetic fishing pond, and a spinning wheel using air currents. Each game will be a tangible demonstration of scientific principles, allowing students to apply their understanding in an engaging, hands-on way.

Launch

Kick off the project with a "Science in Motion Workshop," where students engage in hands-on demonstrations that vividly illustrate the dynamic properties of solids, liquids, and gases. This interactive session will inspire students by showing them how these states of matter can be creatively used in game design. Encourage students to brainstorm initial ideas for their carnival games, drawing connections between the science concepts explored and their potential applications in fun, engaging ways.

Exhibition

Students will host a 'Carnival Game Festival' where they present their completed games to peers from other classes, family members, and community partners. Each student will have the opportunity to explain the scientific principles of solids, liquids, and gases that their game demonstrates, fostering a deeper understanding and appreciation of their work. This interactive event will allow students to receive feedback, celebrate their achievements, and experience the joy of sharing their learning with a broader audience.