5th Grade
Project
4 weeks
1-pager
Rubric
Learning Journey
Ask
Ask
PS.2.A
3-5.AF.1.5
Self Directed Learning
Critical Thinking & Problem Solving
Students will explore the concept of forces and motion by defining the design challenge for their arcade games, identifying key constraints related to materials, time, and cost, setting the foundation for innovative solutions in subsequent phases.
Day 1
Milestone Activities
No activities have been added to this phase yet.
Imagine
Imagine
PS.2.A
3-5.AF.6.4
3-5.AF.1.5
Academic Mindset
Critical Thinking & Problem Solving
Students will brainstorm innovative arcade game ideas, considering scientific principles of forces and motion, to lay the foundation for their design solutions.
Day 1
Milestone Activities
No activities have been added to this phase yet.
Plan
Plan
PS.2.A
3-5.AF.6.4
3-5.AF.1.5
Self Directed Learning
Critical Thinking & Problem Solving
Students will select their arcade game design solution, create detailed plans incorporating forces and motion concepts, and prepare materials for building, ensuring a seamless transition from imagining to creating.
Day 2
Milestone Activities
No activities have been added to this phase yet.
Create
Create
PS.2.A
3-5.AF.6.4
Self Directed Learning
Critical Thinking & Problem Solving
Students will build and test their arcade game prototypes using recycled materials and simple machines, applying their plans to create engaging designs that demonstrate forces and motion before refining them in the next phase.
Day 2
Milestone Activities
No activities have been added to this phase yet.
Test
Test
PS.2.A
3-5.AF.6.4
Self Directed Learning
Critical Thinking & Problem Solving
Students will conduct tests on their cardboard arcade games by observing and analyzing how the simple machines function in real-time, ensuring their designs effectively demonstrate the principles of forces and motion while gathering feedback for refinement.
Day 3
Milestone Activities
No activities have been added to this phase yet.
Improve
Improve
3-5.AF.6.4
3-5.AF.1.5
Self Directed Learning
Critical Thinking & Problem Solving
Students will refine their arcade game designs by evaluating feedback from younger peers, focusing on improving user experience and accessibility, as they prepare for the final exhibition phase.
Day 3
Milestone Activities
No activities have been added to this phase yet.
Share
Share
PS.2.A
3-5.AF.6.4
Self Directed Learning
Academic Mindset
Students will present their arcade games at the Family Science Night, showcasing their understanding of forces and motion, and reflecting on their learning journey through guided tours and interactive demonstrations.
Day 4
Milestone Activities
No activities have been added to this phase yet.
Plan