All grades  Project 6 weeks

"Teen Motion: Playtime Revolution"

Lizzy Sanders
MS-PS2-1
PS.2.A
MS-PS2-1
Self Directed Learning
Academic Mindset
+ 1 more
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The Challenge

Today's middle schoolers face a growing challenge as play shifts from physical movement to screen time, leading to decreased social interaction and physical activity. This trend impacts their physical and mental health, exacerbated by factors such as indoor confinement during winter months and limited space in urban settings. How might we use force, motion, and friction to invent new play experiences that help teens rediscover movement, and reconnect face to face?
Challenge Question
How might we use force, motion, and friction to invent new play experiences that help teens rediscover movement, and reconnect face to face?
Standards
  • [Next Generation Science Standards] MS-PS2-1 - Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.
  • [Next Generation Science Standards] PS.2.A - Forces and Motion
  • [Next Generation Science Standards] MS-PS2-1 - Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

The Learning Journey

Phase Learning Outcome
Discover
I can identify the challenge of teens' lack of physical movement and social interaction by participating in an engaging launch activity that sparks curiosity and conviction about the importance of active play.
Examine
I can research the causes and effects of reduced physical activity among teens by investigating scientific principles like force, motion, and friction, and connecting these findings to real-world impacts on health and social behavior.
Engineer
I can develop innovative play solutions that encourage movement and face-to-face interaction by designing and building prototypes that address specific barriers faced by Bronx teens.
Do
I can test my play solution in real-world settings by collecting data on its effectiveness in promoting physical activity and social engagement among peers, refining the design based on feedback.
Share
I can share my built solution and personal learning journey with an authentic audience, showcasing how my project addresses the challenge while reflecting on my growth and insights gained throughout the process.