All grades  Project 4 weeks

"Place Value Adventure: Numbers to the Rescue!"

Danielle Owens
CCSS.Math.Content.3.NBT.A.1
CCSS.Math.Content.4.NBT.A.3
CCSS.Math.Content.5.NBT.A.4
Self Directed Learning
Academic Mindset
+ 1 more
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Purpose

The purpose of this learning experience is to immerse students in real-world applications of place value through engaging, hands-on projects. By designing a city and participating in a marketplace simulation, students will deepen their understanding of numerical concepts while developing critical thinking, problem-solving, and self-directed learning skills. This project encourages students to connect mathematical principles to practical scenarios, fostering a sense of identity and belonging within their community.

Learning goals

Students will deepen their understanding of place value by applying it to real-world scenarios, such as designing a city or managing a marketplace. They will develop self-directed learning skills through reflective journaling and peer feedback, enhancing their ability to monitor and guide their own learning. Additionally, students will build an academic mindset by establishing a sense of belonging and identity within the project, while engaging in critical thinking and problem-solving to address complex questions related to place value in community contexts.
Standards
  • CCSS.Math.Content.3.NBT.A.1 - Use place value understanding to round whole numbers to the nearest 10 or 100.
  • CCSS.Math.Content.4.NBT.A.3 - Use place value understanding to round multi-digit whole numbers to any place.
  • CCSS.Math.Content.5.NBT.A.4 - Use place value understanding to round decimals to any place.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

Products

Throughout the project, students will create a 'Place Value City' using building blocks or digital tools, showcasing their understanding of place value through the design of buildings with varying numbers of floors and rooms. They will also participate in a marketplace simulation, using play money to engage in buying and selling activities that demonstrate their place value calculations. By the end of the project, students will present their city models and share insights from their marketplace experiences, culminating in a comprehensive reflection journal that documents their learning journey and application of place value in real-world contexts.

Launch

Kick off the learning experience with an interactive 'Place Value Adventure' scavenger hunt. Students will work in teams to find and solve place value clues hidden around the classroom. Each clue leads them closer to a final treasure, reinforcing their understanding of place value in a fun and engaging way. This activity sets the stage for collaboration and critical thinking, sparking excitement for the upcoming project.

Exhibition

Host a 'Place Value Expo' where students showcase their 'Place Value City' models and marketplace simulations to parents, teachers, and community members. Invite local architects and grocery store employees to provide feedback and engage with students about their projects. Encourage students to present their reflection journals, highlighting their learning journey and the real-world applications of place value. This event not only celebrates their achievements but also fosters a deeper connection between classroom learning and the community.