6th Grade  Project 5 weeks

Pricing Puzzles: Eco & Digital Discovery!

Anny Padilla
CCSS.Math.Content.6.EE.A.2
CCSS.Math.Content.6.EE.A.3
CCSS.Math.Content.6.EE.B.6
CCSS.Math.Content.6.EE.B.7
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Purpose

The School Store Project aims to engage 6th-grade students in a hands-on learning experience where they apply mathematical concepts to real-world business scenarios. Through creating and pricing eco-friendly and digital products, students will develop a deeper understanding of expressions and equations, enhancing their problem-solving skills. By collaborating with community partners and participating in interactive activities, students will gain insights into market dynamics and the importance of sustainable business practices.

Learning goals

Students will develop their ability to write, read, and evaluate mathematical expressions using variables to represent numbers in real-world contexts. They will apply the properties of operations to generate equivalent expressions and solve equations related to pricing strategies for products in a school store. Through hands-on activities, students will enhance their understanding of how mathematical expressions can be used to analyze consumer behavior and profitability, while also gaining insights into sustainable business practices.
Standards
  • CCSS.Math.Content.6.EE.A.2 - Write, read, and evaluate expressions in which letters stand for numbers.
  • CCSS.Math.Content.6.EE.A.3 - Apply the properties of operations to generate equivalent expressions.
  • CCSS.Math.Content.6.EE.B.6 - Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
  • CCSS.Math.Content.6.EE.B.7 - Solve real-world and mathematical problems by writing and solving equations of the form x + p = q and px = q for cases in which p, q and x are all nonnegative rational numbers.

Products

Students will create a line of eco-friendly school supplies and digital products, such as recycled notebooks and educational e-books, to be sold in the school store. They will develop pricing strategies for these products, ensuring they are both profitable and accessible. Throughout the project, students will document their progress and reflections in a journal, culminating in a 'Math in Motion Fair' where they will showcase their products and pricing models.

Launch

Kick off the project with a 'Market Research Scavenger Hunt' where students explore different areas of the school to gather data on student preferences and potential product ideas for the school store. Provide clues and challenges that require solving equations and expressions to unlock information about what products might be popular among their peers. This interactive activity will spark curiosity and set the stage for understanding how mathematical expressions can be applied to real-world business scenarios.

Exhibition

The 'Math in Motion Fair' will showcase students' interactive exhibits, where they will present their eco-friendly and digital product lines alongside detailed pricing strategies. Each exhibit will feature hands-on activities that challenge visitors to engage with the mathematical expressions and equations used in determining product pricing. Students will explain their reasoning and demonstrate how they applied mathematical concepts to ensure profitability, offering an engaging experience for peers, teachers, and community partners.