7th Grade
Project
4 weeks
Food Quest: Energize Your Cells!
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Remixed from
Food Quest: Energize Your Cells!
Plan
Week 1 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 |
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Activities |
Project Launch Workshop - Introduce the project and brainstorm ideas with students on developing a digital app to track food intake and understand its effects on body systems (25 min)
Tech Startup Insight Session - Host a guest speaker from a local tech startup to discuss app development and user interface design (20 min)
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Cell Exploration Activity - Conduct an investigation to provide evidence that living things are made of cells, using microscopes to observe different cell types (45 min)
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Understanding Cellular Functions - Develop models to describe how parts of cells contribute to the function of the cell as a whole, using hands-on activities and visual aids (45 min)
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Body Systems Analysis - Use arguments supported by evidence to explore how the body is a system of interacting subsystems composed of groups of cells (45 min)
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Introduction to Chemical Reactions in Digestion - Conduct experiments to analyze how food is rearranged through chemical reactions forming new molecules that support growth and energy release (45 min)
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Deliverables |
1. Paper prototype of the digital app, showcasing initial design and key features.
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Preparation |
1. Arrange a visit from a local tech startup representative for the workshop on user interface design.
2. Prepare materials for cell observation, including microscopes, slides, and prepared cell samples. 3. Gather resources for creating cell models, such as clay, beads, and other craft materials. 4. Provide materials for paper prototyping, including large sheets of paper, markers, and stencils for app design. |
Week 2 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 |
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Activities |
Food and Cells Connection Exploration - Investigate how different foods impact cells using multimedia resources and class discussions to understand cellular functions (45 min)
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Chemical Reaction Demonstration - Conduct a hands-on experiment to illustrate how food is rearranged through chemical reactions forming new molecules (30 min)
Reflection and Discussion - Facilitate a class discussion to reflect on the experiment, reinforcing the connection between food, cells, and energy (15 min)
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Sensory Receptors Investigation - Gather and synthesize information on how sensory receptors respond to food stimuli and send messages to the brain (45 min)
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App Wireframe Design - Begin designing a paper prototype or wireframe of the tracking app, focusing on user interface elements and functionality (30 min)
Feedback Session - Share initial wireframes with peers for feedback and suggestions (15 min)
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Refine Wireframe - Refine app wireframes based on feedback, ensuring the design effectively tracks food intake and demonstrates its effects on body systems (45 min)
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Deliverables |
1. A detailed model of a cell showing energy conversion processes
2. Wireframes of the app prototype with annotated user interface designs 3. Sketches and diagrams from the digestion experiment |
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Preparation |
1. Gather materials for digestion experiments (e.g., bread, soda, vinegar, plastic bags)
2. Prepare craft supplies for model building (e.g., clay, colored paper, markers) 3. Coordinate with the local tech startup for collaboration sessions 4. Provide templates for wireframe creation and feedback sheets 5. Access to digital tools for wireframe development (e.g., tablets or computers) |
Week 3 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 |
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Activities |
Finalizing Wireframes - Students refine their app wireframes with a focus on enhancing user interface design and functionality (45 min)
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App Development Basics - Introduce students to basic coding concepts and tools needed for app development, facilitated by the local tech startup (45 min)
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Coding Workshop - Engage students in a hands-on coding session to start developing the main features of their tracking app (45 min)
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Coding and Testing - Continue coding the app and conduct peer testing to gather feedback on usability and functionality (45 min)
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Functionality Review - Students review and refine the app's functionalities based on peer feedback and ensure alignment with project goals (45 min)
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Deliverables |
1. Completed wireframes of the digital app outlining its main features and user interface design.
2. A paper prototype of the app, showcasing the interactive elements and user journey. |
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Preparation |
1. Secure access to online tools for creating digital wireframes, such as Figma or Sketch.
2. Coordinate with the local tech startup to schedule a virtual workshop on user interface design. 3. Gather materials for paper prototyping, including large sheets of paper, markers, scissors, and adhesives. 4. Prepare a rubric for peer review, focusing on criteria such as clarity, usability, and educational value of the app. |
Week 4 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 |
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Activities |
Final Coding and Integration - Complete coding the tracking app, ensuring all features are functional and integrated (45 min)
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User Interface Refinement - Polish the app's user interface based on feedback, focusing on design and usability (30 min)
App Testing and Debugging - Conduct thorough testing to identify and fix any bugs or issues (15 min)
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Peer Review Session - Share the app with peers for detailed feedback on usability and educational value (25 min)
Feedback Implementation - Incorporate peer feedback to enhance app design and functionality (20 min)
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Final App Presentation Preparation - Prepare presentations to showcase the app's features and educational impact (30 min)
Rehearsal and Refinement - Practice presentations and refine based on rehearsal feedback (15 min)
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App Exhibition and Demonstration - Present the final app to an audience including peers, teachers, and tech startup mentors, demonstrating its features and educational purpose (45 min)
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Deliverables |
1. Finalized digital app prototype that tracks food intake and demonstrates its effects on body systems.
2. Presentation showcasing the app, including scientific explanations and evidence from experiments. |
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Preparation |
1. Ensure access to computers or tablets with app development software installed.
2. Coordinate with the local tech startup to schedule mentor visits and support sessions. 3. Gather materials for scientific models and visual aids for presentations. 4. Prepare a rubric for assessing the app's design, functionality, and scientific accuracy. |