9th Grade  Project 4 weeks

Tech Titans: Code, Create, Conquer!

Mohammed Al Harthy
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Purpose

Students will collaboratively design and develop a tech-based product, such as a mobile app, that addresses a real-world problem identified through research and interaction with community partners like local businesses and IT companies. This project will enhance their coding skills and general computer knowledge while fostering creativity and teamwork. By engaging in this hands-on experience, students will learn to navigate the process of creating marketable tech solutions, culminating in a presentation of their product to peers and community stakeholders.

Learning goals

Students will develop foundational coding skills and enhance their understanding of general computer knowledge by creating a technology-based product, such as an app. They will collaborate effectively within their groups, applying creativity and problem-solving to design a marketable project. Through partnerships with local businesses and tech organizations, students will gain insights into real-world applications of technology. They will also refine their communication skills by presenting their projects and reflecting on their learning experiences through group meetings and essays.
Standards
  • Common Core - CCSS.MATH.PRACTICE.MP1: Make sense of problems and persevere in solving them.
  • Common Core - CCSS.ELA-LITERACY.CCRA.W.6: Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
  • ISTE Standards for Students - 1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

Products

Students will collaboratively design and develop a functional mobile app or web-based application that addresses a real-world problem or need identified through interactions with community partners such as local businesses or tech companies. Throughout the project, students will engage in coding activities and apply general computer knowledge to create a viable tech product. The final deliverable will be a polished app or tech solution, ready to be showcased during the exhibition phase, demonstrating both technical skills and creativity.

Launch

Kick off the project with a dynamic "Hackathon Day" where students form their groups and brainstorm ideas for a tech product that addresses a real-world problem. Invite a local tech entrepreneur to share insights on innovation and market needs, inspiring students to think creatively. Provide a brief workshop on basic coding principles and tools they'll use, setting the stage for their product development journey.

Exhibition

Students will present their tech product or app to an audience that includes local business leaders, representatives from IT companies, and Tech 901 partners. Each group will showcase their project through a live demonstration, highlighting the coding and creative processes involved. They will also prepare a brief pitch explaining the potential market value and impact of their product, allowing for questions and feedback from the audience. This exhibition will serve as a platform for students to articulate their learning journey and receive constructive insights from industry professionals.