High School Grade
Project
3 weeks
1-pager
Plan
Project Activities
Days 1–15
Day 1
Day 1: Tour the Red Skelton Museum. Engage with exhibits and participate in a guided discussion with museum staff on Red Skelton's life and impact.
Activity
Day 2
Day 2: Conduct research on Red Skelton's legacy using both museum resources and online databases. Begin a group brainstorming session to identify potential project ideas.
Activity
Day 3
Day 3: Develop initial project proposals. Students will work in pairs or small groups to outline their ideas, focusing on the target audience and type of media they plan to create (e.g., video, meme, graphic).
Activity
Day 4
Day 4: Workshop on script writing and advertising techniques. Students will begin drafting scripts or mock-ups for their projects, keeping in mind audience engagement and tone.
Activity
Day 5
Day 5: Peer review session. Students will present their initial proposals and receive feedback from their classmates. Use this feedback to refine project ideas and scripts.
Activity
Day 6
Day 1: Conduct a deep dive into audience analysis. Students will research the demographics and interests of the target audience (ages 5-20) to tailor their content effectively.
Activity
Day 7
Day 2: Organize a workshop on digital tools and platforms for content creation. Students will learn how to use video editing software, graphic design tools, and social media management platforms.
Activity
Day 8
Day 3: Begin production phase. Students will start creating their content pieces based on their refined scripts or mock-ups, focusing on quality and audience engagement.
Activity
Day 9
Day 4: Peer feedback session. Students present their first drafts of content to the class for constructive feedback, focusing on clarity, engagement, and adherence to the project goals.
Activity
Day 10
Day 5: Reflect and revise. Students incorporate peer feedback to improve their content, ensuring it aligns with the legacy of Red Skelton and the project's purpose.
Activity
Day 11
Day 1: Conduct a final critique and revision session. Students present their nearly-completed projects to peers for last-minute feedback, focusing on clarity, creativity, and engagement with the target audience.
Activity
Day 12
Day 2: Make final revisions to incorporate feedback. Students work collaboratively and individually to polish their content, ensuring alignment with the project's goals and the legacy of Red Skelton.
Activity
Day 13
Day 3: Prepare for the exhibition. Students finalize their social media content, ensuring all technical aspects are ready for posting. They also prepare short presentations for the community event.
Activity
Day 14
Day 4: Host the community event at the Red Skelton Museum. Students present their projects and engage with visitors, sharing insights into their creative process and the impact of Red Skelton's legacy.
Activity
Day 15
Day 5: Reflect on the project experience. Students write a reflection on how the project has deepened their understanding of community and the role of media in honoring cultural heritage, and share this reflection in a class discussion.
Activity
April 2026
Mon
Tue
Wed
Thu
Fri
6
Day 1
Project Activities
Day 1: Tour the Red Skelton Museum. Engage with exhibits and participate in a guided discussion with museum staff on Red Skelton's life and impact.
7
Day 2
Day 2: Conduct research on Red Skelton's legacy using both museum resources and online databases. Begin a group brainstorming session to identify potential project ideas.
8
Day 3
Day 3: Develop initial project proposals. Students will work in pairs or small groups to outline their ideas, focusing on the target audience and type of media they plan to create (e.g., video, meme, graphic).
9
Day 4
Day 4: Workshop on script writing and advertising techniques. Students will begin drafting scripts or mock-ups for their projects, keeping in mind audience engagement and tone.
10
Day 5
Day 5: Peer review session. Students will present their initial proposals and receive feedback from their classmates. Use this feedback to refine project ideas and scripts.
13
Day 6
Day 1: Conduct a deep dive into audience analysis. Students will research the demographics and interests of the target audience (ages 5-20) to tailor their content effectively.
14
Day 7
Day 2: Organize a workshop on digital tools and platforms for content creation. Students will learn how to use video editing software, graphic design tools, and social media management platforms.
15
Day 8
Day 3: Begin production phase. Students will start creating their content pieces based on their refined scripts or mock-ups, focusing on quality and audience engagement.
16
Day 9
Day 4: Peer feedback session. Students present their first drafts of content to the class for constructive feedback, focusing on clarity, engagement, and adherence to the project goals.
17
Day 10
Day 5: Reflect and revise. Students incorporate peer feedback to improve their content, ensuring it aligns with the legacy of Red Skelton and the project's purpose.
20
Day 11
Day 1: Conduct a final critique and revision session. Students present their nearly-completed projects to peers for last-minute feedback, focusing on clarity, creativity, and engagement with the target audience.
21
Day 12
Day 2: Make final revisions to incorporate feedback. Students work collaboratively and individually to polish their content, ensuring alignment with the project's goals and the legacy of Red Skelton.
22
Day 13
Day 3: Prepare for the exhibition. Students finalize their social media content, ensuring all technical aspects are ready for posting. They also prepare short presentations for the community event.
23
Day 14
Day 4: Host the community event at the Red Skelton Museum. Students present their projects and engage with visitors, sharing insights into their creative process and the impact of Red Skelton's legacy.
24
Day 15
Day 5: Reflect on the project experience. Students write a reflection on how the project has deepened their understanding of community and the role of media in honoring cultural heritage, and share this reflection in a class discussion.