High School Grade  Project 4 weeks

Library: The Ultimate Learning Playground!

Teresa Little-Gardiner
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Purpose

This project aims to transform the library into a dynamic, multi-purpose learning hub where high school students actively engage with literacy, science, arts, technology, culture, and making. By working collaboratively on real-world challenges, students will design and implement innovative solutions that reflect their diverse interests and skills. The project encourages students to explore interdisciplinary connections, fostering a deeper understanding and appreciation of each subject area while enhancing their critical thinking and problem-solving abilities.

Learning goals

Students will collaboratively design and implement a plan to transform the library into a dynamic, multipurpose learning hub. They will integrate literacy, science, arts, technology, and cultural elements through hands-on projects such as creating interactive exhibits, digital storytelling, and cultural showcases. The project will develop critical thinking, creativity, and collaboration skills, while also enhancing students' ability to apply interdisciplinary knowledge in real-world contexts.
Standards
  • Common Core - CCSS.ELA-LITERACY.CCRA.W.7: Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
  • Common Core - CCSS.ELA-LITERACY.CCRA.SL.4: Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
  • NGSS - HS-ETS1-1: Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.

Products

Students will collaboratively design and implement a series of interactive, themed stations within the library that showcase projects integrating literacy, science, arts, technology, culture, and making. These stations might include a digital storytelling corner, a science experiment showcase, an art installation, a tech innovation display, and a cultural exchange area. By the end of the project, students will have created a dynamic, multipurpose library space that invites ongoing exploration and learning for the entire school community.

Launch

Begin the project with a dynamic "Library Transformation Expo" where students explore interactive stations representing different disciplines: a digital storytelling corner, a mini science lab, an art installation space, and a tech innovation booth. Each station offers hands-on activities and challenges that highlight the potential of the library as a multifaceted learning hub. Students will rotate through the stations, gathering insights and inspiration to inform their project ideas for transforming the library into a vibrant, integrated space.

Exhibition

Host a "Library Transformation Showcase" where students present their innovative designs and ideas for the library's multipurpose use. Set up interactive stations that highlight different aspects of the project, such as a digital gallery for technology integration, live performances for arts and culture, and hands-on demonstrations for science and making. Invite community members, parents, and other students to explore the exhibits, engage with the creators, and provide feedback.