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Design for Deeper Learning

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Recent Designs

First Flight Adventure Lab

Grade Level:

Initial ideas

Designing an Off-Campus Adventure (Mr. Ryan): What does it take to leave the nest well? Join Mr. Ryan for a week of designing a self-directed off-campus experience that blends adventure, independence, and thoughtful planning. Students will investigate how to create a meaningful excursion beyond campus bounds, whether by foot, bus, or public transit, and within the limits of a single 2.5-hour class session. We will examine what makes a journey worthwhile, how to plan for time and safety, and how to connect personal interests to the world beyond school. By the end of the week, you will have a stronger understanding of how independence is built through preparation, decision-making, and reflection. Your project will be to create, pitch a proposal, and design for your own “first flight” experience off campus.

Hush, Hope, and Cursive Futures

Grade Level:

Initial ideas

Students just finished reading a book called hush by jacqueline woodson. The main character toswiah has a father who deals with mental health. He lost his job after testifying against his fellow officers for a murder the father witnessed of a young boy in the community. The family goes into witness protection and deal with housing a job instability. I want to have students to do a quick project about sustainability. I also want kids to learn cursive

10-Day Year-End Adventure

Grade Level:

Initial ideas

end of year project 10 days long for 4th and 5th graders

Graffiti Guardians: Art, Not Vandalism

Grade Level:

Initial ideas

english project on grafiti for 9th graders, where students find solution to prevent vandalism and appreciate the art of grafiti

Parent Power: Support Squad

Grade Level:

Initial ideas

parent engament and support

Garden Gurus: Grow, Learn, Sustain

Grade Level:

Initial ideas

Create a community garden to learn about plant life cycles and sustainable practices, integrating environmental science and social studies. Students will be responsible for planting, maintaining, and harvesting.

Cosmotology Quest: Stars, Myths & Mysteries

Grade Level:

Initial ideas

I would like to learn more about cosmotology

Mission to Mars: Colony Quest

Grade Level:

Initial ideas

How can we survive out of earth? It is a unit of space exploration. It is for middle school students grade 6-8. The final project is individualized. Students are homeschooled. Week 1: Scientific Research & Planning Goal: Gather the data needed to design a survival-ready colony. Day 1: The Inquiry. Watch the NASA Mission to Mars unit videos to understand the goal. Write down 5 "Need to Know" questions about surviving in space. Day 2: Site Selection. Use the NASA Solar System Interactive to explore the Moon and Mars. Choose one and list its specific challenges (e.g., Moon's 14-day nights vs. Mars' dust storms). Day 3: Life Support Science. Research how astronauts get oxygen and water. Activity: Build a Miniature Greenhouse or a simple "water filtration" experiment using sand and gravel to simulate resource recycling. Day 4: Technical Blueprints. Draw a top-down map of your colony on grid paper. You must include at least four "Modules": Living, Laboratory, Energy, and Food. Day 5: Material Scavenging. Collect "space-age" building materials from around the house. Look for: Structures: Cardboard boxes, toilet paper rolls, plastic containers. Tech: Old CDs (for solar panels), aluminum foil (for radiation shielding), and bottle caps. Week 2: Construction & The Final Mission Goal: Build the tangible model and document the mission. Days 6–7: The Core Build. Assemble the main base on a sturdy cardboard foundation. Use hot glue or tape to connect modules with "tunnels" (represented by toilet paper tubes). Day 8: Detailing & Aesthetics. Add "lunar regolith" or "martian soil" by painting the base or using colored sand. Use Lego minifigures to set the scale. Day 9: The Mission Manual. Create a 4-page booklet (digital or paper): Page 1: Colony Name and Location. Page 2: How your colony produces Oxygen and Water. Page 3: How you generate Power (Solar/Nuclear). Page 4: A "Day in the Life" of a colonist. Day 10: Final Presentation. Record a 3-minute video tour of your colony, explaining each feature as if you are the lead engineer presenting to NASA.

Design your own project

Learn more

What if there was a tool to help us take our wild project ideas and create a scope and sequence? There is! Inkwire and the Professional Learning team at High Tech High’s Graduate School of Education designed an AI-assisted curriculum planning tool.

Powered by High Tech High's Kaleidoscope framework for project-based learning (PBL) design, this AI assistant helps educators – and learners! – integrate standards and curriculum requirements into a cycle of PBL Essentials.

The AI-assisted Kaleidoscope tool is co-designed by Inkwire & the High Tech High Graduate School of Education Professional Learning Team. The "Design for Deeper Learning Kaleidoscope" framework is copyright by the High Tech High Graduate School of Education.