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Design for Deeper Learning

Collaborate with AI to design an engaging learning experience in minutes.

Try it out – design your own project

Recent Designs

Big Number Showdown: >, <, =

Grade Level:

Initial ideas

For a dyslexic and dyscalculia kid: create a lesson around comparing two larger numbers and use the symbols >, =, and < to show the comparison

Artemis in Motion: Sun, Moon, Earth

Grade Level:

Initial ideas

Students will learn about the sun, moon, and earth system through making models of how the objects interact. The will learn about orbits, gravity, eclipses, lunar phases, and other phenomenon that they will make physical models to explain. They will then explore photos from the Artemis moon mission and model how the objects are located during each photo in order to make a 3D model of the entire Artemis mission. They will learn about exponents and orders of magnitude to be able to describe the scale of the model also.

Golden State Regions Adventure

Grade Level:

Initial ideas

create a project about california's capital, the state's characteristics and physical enviornments of the regions in california that affect human activity

Deep Dive Discoveries

Grade Level:

Initial ideas

Current research and tools on the ocean's depths and its discoveries

Vowel Quest: Long and Short Sounds

Grade Level:

Initial ideas

long vowels short vowels

Leaders Who Inspire Us

Grade Level:

Initial ideas

Students will choose someone whom they admire and believe to be an inspirational leader to them, and do research to create a presentation to share with their classmates.

Kickoff to Great Writing: World Cup Edition

Grade Level:

Initial ideas

Develop an English language and composition curriculum to review the basics of research, expository writing, and argumentative writing for 9th and 10th grade students. Students will practice research skills, incorporating sources into their writing, and write both an expository and argumentative essay using the 2026 FIFA world cup as inspiration for their topics.

Geometry Dash: X Marks the Spot

Grade Level:

Initial ideas

An Algebra kickoff lesson plan based on Geometry Dash for 11th-grade students reviewing foundational concepts. The topic will focus on Solving for Unknown Variables (X) and understanding placeholders on a coordinate grid. Students will use the game's mechanics to see how changing an unknown value impacts the icon's position, making abstract variables easy to visualize.

Design your own project

Learn more

What if there was a tool to help us take our wild project ideas and create a scope and sequence? There is! Inkwire and the Professional Learning team at High Tech High’s Graduate School of Education designed an AI-assisted curriculum planning tool.

Powered by High Tech High's Kaleidoscope framework for project-based learning (PBL) design, this AI assistant helps educators – and learners! – integrate standards and curriculum requirements into a cycle of PBL Essentials.

The AI-assisted Kaleidoscope tool is co-designed by Inkwire & the High Tech High Graduate School of Education Professional Learning Team. The "Design for Deeper Learning Kaleidoscope" framework is copyright by the High Tech High Graduate School of Education.