About Us News Pricing Contact Us Explore
Make a copy
About Us News Pricing Contact Us Explore
Tools
Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
HTH GSE Kaleidoscope
Personalize your design more by filling out the framework elements.
Designed by the Professional Learning team at the High Tech High Graduate School of Education.
Learn more
Essential Question
What question will guide the project and learning?
Community Partners
What organizations and individuals will collaborate and enhance the learning experience?
Reflection
What opportunities are there for us to reflect on our academic and socio-emotional development?
Assessment
In what ways can we demonstrate what we have learned and how we have grown?
Exhibition
How and who will we celebrate our learning with?
Project Launch
What shared experiences will engage us in the content, skills, and mindsets of the project?
Core Content
What will we need to learn and practice in order to engage in the project?
Critique and Revision
How will opportunities for feedback and refinement be embedded in the project?
Product
What will we make, build, or do that will have an impact on us or the world around us?
Next
What question will guide the project and learning?

In what ways can physical activities be used to teach important life skills to younger students?

    Design for Mastery Kit
    NEW
All grades  Project 3 weeks

"Game On: PE Leaders Unleash Fun!"

Brett G
3A-IC-27
DA:Pr5.1.7.c
2-IC-22
Self Directed Learning
Academic Mindset
+ 1 more
1-pager

Purpose

The purpose of this learning experience is to foster collaboration and mentorship between older and younger students through engaging physical activities that teach essential life skills. By integrating role-playing, teamwork, and real-world scenarios, students will develop critical thinking, self-directed learning, and a strong academic mindset. This project aims to build a sense of community, enhance communication skills, and encourage personal growth, culminating in a public demonstration of their learning and achievements.

Learning goals

The learning goals for this project are to develop students' abilities in teamwork, communication, and problem-solving through engaging physical activities. Students will learn to apply conflict resolution and decision-making skills in real-world scenarios, enhancing their self-directed learning and critical thinking competencies. Additionally, students will cultivate a sense of identity and belonging by collaborating across different age groups and reflecting on their personal and academic growth.
Standards
  • [Computer Science Teachers Association] 3A-IC-27 - Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  • [National Core Arts Standards] DA:Pr5.1.7.c - Collaborate with peers to practice and refine dances. Develop group performance expectations through observation and analyses (for example, view live or recorded professional dancers and collaboratively develop group performance expectations based on information gained from observations).
  • [Computer Science Teachers Association] 2-IC-22 - Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

Products

Students will create a series of interactive physical activity stations where they guide younger students through exercises designed to teach teamwork, communication, and problem-solving skills. Throughout the project, they will develop role-playing scenarios for conflict resolution and decision-making, integrating these into their game designs. By the end of the project, students will produce a video presentation documenting the life skills learned and their application in real-world scenarios. Additionally, they will organize and execute a 'Life Skills Sports Festival' to demonstrate and share these skills with the community, culminating in a group reflection session to solidify their learning.

Launch

Kick off the project with a dynamic 'Skills Showcase' assembly, where older students captivate younger peers through engaging skits and demonstrations that highlight the life skills they will be teaching. This interactive launch will spark curiosity and excitement, setting a vibrant tone for the upcoming activities. The showcase will serve as an inspiring introduction, motivating younger students to actively participate and learn from their older mentors throughout the project.

Exhibition

Host a 'Life Skills Sports Festival' where students demonstrate the physical activities and life skills they have learned to parents, teachers, and community members. Set up interactive stations where guests can participate in the activities, guided by older students who explain the skills being taught. Encourage attendees to engage in discussions with students about the importance of these skills in everyday life, fostering a community-wide appreciation for the project.
Plan
Share
Loading
Loading
Get it on Google Play
© 2025 Inkwire Inc
Contact Us Privacy Policy Terms of Service