5th Grade
Project
4 weeks
Game Club Quest: Play, Create, Collaborate!
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Purpose
The purpose of this project is to engage 5th-grade students in designing and running a game club that emphasizes teamwork and problem-solving through video games. Over four weeks, students will collaboratively create games that incorporate these elements, fostering critical thinking and cooperative skills. The project culminates in a showcase where students present their games to peers, family, and community members, highlighting the collaborative aspects of their designs.
Learning goals
Students will explore the principles of game design, focusing on how to create engaging experiences that foster teamwork and problem-solving. They will develop skills in collaboration, critical thinking, and communication as they work together to design and test their games. Through peer reviews and feedback sessions, students will refine their ability to give and receive constructive criticism, enhancing their ability to iterate and improve their projects. Additionally, they will gain insights into the role of game mechanics in encouraging cooperative play and will learn to articulate their design choices during showcase events.
Standards
- Common Core - CCSS.ELA-LITERACY.CCRA.W.7: Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
- Common Core - CCSS.ELA-LITERACY.CCRA.SL.4: Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
- Common Core - CCSS.MATH.PRACTICE.MP1: Make sense of problems and persevere in solving them.
Products
Throughout the project, students will develop their own video games that emphasize teamwork and problem-solving. These games will be tested and refined through peer reviews and feedback from guest experts. By the end of the learning experience, students will present their final game designs at a Game Jam Expo, where they will narrate gameplay and discuss the collaborative elements integrated into their creations.
Launch
Begin the project with a 'Virtual Game Tour,' where students explore a curated selection of video games known for their teamwork and problem-solving elements. Following the gameplay, facilitate a group discussion to identify the features that make these games effective in fostering collaboration. Encourage students to reflect on their experiences and consider how they might incorporate similar elements into their own game designs.
Exhibition
Host a 'Game Jam Expo' where students invite family members and community members to play and experience the games they've created. Students will serve as guides and facilitators, explaining the mechanics and the teamwork and problem-solving elements integrated into their games. This interactive event will allow attendees to engage with the games and provide feedback, fostering a sense of accomplishment and community connection for the students.
Plan
Week 1 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 |
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Activities |
Project Launch - Host a 'Virtual Game Tour' exploring video games that exemplify teamwork and problem-solving; facilitate discussion on effective features (45 min)
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Teamwork Elements Analysis - Analyze video games from the 'Virtual Game Tour' to identify specific teamwork and problem-solving features (20 min)
Collaborative Brainstorming Session - Engage in brainstorming to generate game concepts that incorporate identified teamwork elements (25 min)
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Game Design Research - Research popular games with effective teamwork mechanics, focusing on how these can be adapted into student designs (25 min)
Concept Development - Begin developing initial game concepts based on research, emphasizing cooperation and critical thinking (20 min)
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Prototype Planning - Plan the structure and mechanics of initial game prototypes, focusing on the incorporation of teamwork (25 min)
Peer Feedback Exchange - Conduct a peer feedback session to evaluate and refine initial game ideas and mechanics (20 min)
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Initial Prototype Creation - Create initial game prototypes incorporating teamwork and problem-solving elements (35 min)
Reflection and Adjustment - Reflect on the prototype creation process and make adjustments based on peer feedback (10 min)
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Deliverables |
1. Each student group submits a one-page concept outline for their game, detailing the key gameplay elements and how they will incorporate teamwork and problem-solving.
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Preparation |
1. Select and prepare a list of video games that exemplify teamwork and problem-solving for the 'Virtual Game Tour.' Ensure that these games are age-appropriate and accessible.
2. Set up online or in-class resources such as videos or articles that introduce basic game design principles suitable for 5th graders. 3. Prepare materials for group brainstorming sessions, such as large sheets of paper, markers, and digital tools for remote collaboration if necessary. 4. Organize a peer review framework that includes clear guidelines on how to give and receive feedback effectively. |
Week 2 | Day 6 | Day 7 | Day 8 | Day 9 | Day 10 |
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Activities |
Prototype Testing and Observation - Playtest initial game prototypes and observe gameplay dynamics, focusing on teamwork and problem-solving elements (25 min)
Feedback Discussion - Facilitate a group discussion to share observations and insights from the playtesting session (20 min)
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Critique and Revision Session - Conduct peer review of game prototypes, providing constructive feedback on teamwork and problem-solving aspects (25 min)
Incorporate Feedback - Revise game prototypes based on peer feedback, enhancing cooperative play mechanics (20 min)
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Guest Feedback Session - Invite guest game designers or educators to review game prototypes and offer professional insights (30 min)
Reflection and Iteration - Reflect on expert feedback and iterate on game designs, focusing on improvements in collaboration features (15 min)
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Testing with Younger Students - Conduct a gameplay session with younger students to observe how games promote teamwork and problem-solving (30 min)
Adjustments Based on Observations - Adjust game mechanics based on observations from the session with younger students (15 min)
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Final Prototype Refinement - Refine game prototypes, ensuring strong integration of teamwork and problem-solving elements (25 min)
Preparation for Showcase - Begin preparing presentations for the upcoming game showcase event, focusing on communicating design choices (20 min)
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Deliverables |
1. Collaborative Game Concept Document: Students will finalize and submit a detailed document outlining their game concept, mechanics, and how it promotes teamwork and problem-solving.
2. Peer Feedback Report: Each student will provide a structured feedback report on another group's game concept, focusing on teamwork and problem-solving elements. |
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Preparation |
1. Access to online collaborative tools for document creation and sharing, such as Google Docs or Microsoft Teams.
2. Schedule and organize peer review sessions to allow students to discuss and critique each other's game concepts. 3. Arrange for guest game designers or educators to conduct a mid-project feedback session, including setting up necessary video conferencing equipment. 4. Prepare a list of criteria for peer feedback, ensuring students understand how to assess teamwork and problem-solving aspects. 5. Gather relevant resources or examples of game mechanics that successfully integrate teamwork and problem-solving, to aid in the concept development. |
Week 3 | Day 11 | Day 12 | Day 13 | Day 14 | Day 15 |
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Activities |
Advanced Prototype Development - Refine game prototypes based on feedback from prior sessions, with a focus on enhancing teamwork and problem-solving mechanics (30 min)
Feedback Loop Introduction - Introduce the concept of testing games with younger students to gain insights into how well they foster collaboration (15 min)
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Younger Student Testing - Conduct a session where younger students playtest the games, observing interactions and noting areas for improvement (25 min)
Observation Reflection - Reflect on observations from the playtesting session to identify changes needed to better promote collaboration (20 min)
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Mid-Project Feedback Session - Host a feedback session with guest game designers or educators to gather professional insights on game improvements (30 min)
Prioritizing Revisions - Collaborate to prioritize revisions based on feedback received, focusing on enhancing cooperative gameplay (15 min)
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Implementing Revisions - Work on implementing prioritized revisions to improve game mechanics and collaborative elements (35 min)
Documentation of Changes - Document the changes made to the game design and their intended impact on teamwork and problem-solving (10 min)
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Peer Review Session - Engage in a peer review session where students play each other's updated games and provide constructive feedback (25 min)
Final Adjustments Planning - Plan final adjustments based on peer feedback, ensuring the game effectively promotes collaboration (20 min)
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Deliverables |
1. Complete and finalize a game prototype that demonstrates teamwork and problem-solving mechanics.
2. Conduct a peer review session where each group presents their game prototype and receives feedback. 3. Prepare a presentation outline for the Game Jam Expo, detailing the game design process and collaborative elements. |
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Preparation |
1. Arrange for guest game designers or educators to participate in a mid-project feedback session, ensuring they understand the project goals and student progress.
2. Set up a schedule for peer review sessions, allowing each group adequate time to present their prototypes and receive feedback. 3. Gather materials for students to create presentation outlines, such as poster boards, markers, and digital tools for creating slides. 4. Organize the classroom space to accommodate group work and feedback sessions, ensuring all students can engage effectively. 5. Prepare a rubric or checklist for students to use during peer reviews, focusing on teamwork and problem-solving elements of the games. |
Week 4 | Day 16 | Day 17 | Day 18 | Day 19 | Day 20 |
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Activities |
Final Prototype Testing - Conduct a comprehensive playtest of the refined game prototypes with peers, focusing on teamwork and problem-solving dynamics (25 min)
Feedback Integration - Gather peer feedback from the playtest and make final adjustments to game mechanics to enhance collaborative play (20 min)
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Showcase Preparation - Develop and practice presentation skills, focusing on explaining the game mechanics and teamwork elements to an audience (20 min)
Visual and Audio Enhancements - Add final visual and audio elements to the games to improve player engagement and experience (25 min)
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Game Showcase Rehearsal - Conduct a full rehearsal of the game presentation, including game demonstrations and Q&A sessions (30 min)
Peer Review and Feedback - Participate in a peer review of presentations, providing constructive feedback on delivery and clarity (15 min)
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Final Presentation Refinement - Refine game presentations based on peer feedback, ensuring clear communication of design choices and teamwork elements (20 min)
Tech Setup and Troubleshooting - Set up the technical equipment needed for the showcase and troubleshoot any potential issues (25 min)
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Game Jam Expo - Host the final Game Jam Expo, inviting family and community members to play and experience the student-created games (45 min)
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Deliverables |
1. Finalized video game designs incorporating teamwork and problem-solving elements.
2. Presentation scripts and visuals for explaining game mechanics and design choices. 3. Refined feedback forms or methods for collecting audience feedback during the Game Jam Expo. 4. Game Jam Expo setup plan, ensuring all consoles and games are prepared for the showcase. |
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Preparation |
1. Ensure all consoles and games are functioning correctly and have necessary updates.
2. Prepare the Expo space with tables, chairs, and signage for each game station. 3. Print feedback forms for attendees to fill out during the Game Jam Expo. 4. Coordinate with school administration for any necessary permissions or support for the event. 5. Organize a schedule for the Expo, including specific times for student presentations and gameplay demonstrations. |